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*Pathfinder & Starfinder
Magic Circle - how do you open this thing?
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<blockquote data-quote="Tony Vargas" data-source="post: 4546479" data-attributes="member: 996"><p>It was a little more tense than that, from our point of view. The cleric & wizard were both pretty hozed by thier traps, and we spent a fair amount of effort trying to destroy the skelletons (which, aparently, you can't) & water elemental (banished). Two of us got rolled over by the force ball thing. We were actually planning to fight the dragon, since we didn't realize the door would just open in 10 rounds, we thought we'd have to defeat the dragon. Our plan was just to deal with the traps, take a short rest, and then face the dragon reasonably fresh.</p><p></p><p>We did that, and got ready to release the dragon... when we realized we /didn't know if we could/. After a rather frustrating and increasingly panicky debate and rules scouring, we headed over to the circles, and only then realilzed the door had openend! </p><p></p><p>Yeah, that was me. The impetuous young warlord who dumped WIS, and has a tempestuous relationship with the wizard...</p><p></p><p> Veronica, the Wizard, is Good - a young, idealistic, spoiled sort of Good, but still Good, and the player takes it seriously - she was really upset about the Gnoll. You see, we captured the Gnoll when some of us blundered into an extradimensional prison /where it was trapped/. Though we attacked it until it surrendered, it was a bit better off as our prisoner than starving in a featureless room in another dimension. Now, she realized, /she/ had trapped it in an even smaller magical prison, and she couldn't let it out. </p><p></p><p>Of course, since putting one of the circles around the Gnoll was /my/ idea....</p><p> </p><p> Fortunately, we have a nice archanist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It just happened to work out for us, I think, though it was frustrating at the time, the RP arround the event was pretty good. And Veronica isn't likely to abuse it. </p><p></p><p>I think two good house rules would be:</p><p></p><p>1) A Ritual Caster can un-do thier own rituals. Maybe with an arcana check, time, or even additional component costs, but it should be possible.</p><p></p><p>2) An unaffected creature attacking /through/ a Magic Circle should break the circle. (If the Eladrin archer-ranger had made that session, he could have just murdered the dragon - I guess it would have had to go hide in the pit or something).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4546479, member: 996"] It was a little more tense than that, from our point of view. The cleric & wizard were both pretty hozed by thier traps, and we spent a fair amount of effort trying to destroy the skelletons (which, aparently, you can't) & water elemental (banished). Two of us got rolled over by the force ball thing. We were actually planning to fight the dragon, since we didn't realize the door would just open in 10 rounds, we thought we'd have to defeat the dragon. Our plan was just to deal with the traps, take a short rest, and then face the dragon reasonably fresh. We did that, and got ready to release the dragon... when we realized we /didn't know if we could/. After a rather frustrating and increasingly panicky debate and rules scouring, we headed over to the circles, and only then realilzed the door had openend! Yeah, that was me. The impetuous young warlord who dumped WIS, and has a tempestuous relationship with the wizard... Veronica, the Wizard, is Good - a young, idealistic, spoiled sort of Good, but still Good, and the player takes it seriously - she was really upset about the Gnoll. You see, we captured the Gnoll when some of us blundered into an extradimensional prison /where it was trapped/. Though we attacked it until it surrendered, it was a bit better off as our prisoner than starving in a featureless room in another dimension. Now, she realized, /she/ had trapped it in an even smaller magical prison, and she couldn't let it out. Of course, since putting one of the circles around the Gnoll was /my/ idea.... Fortunately, we have a nice archanist. ;) It just happened to work out for us, I think, though it was frustrating at the time, the RP arround the event was pretty good. And Veronica isn't likely to abuse it. I think two good house rules would be: 1) A Ritual Caster can un-do thier own rituals. Maybe with an arcana check, time, or even additional component costs, but it should be possible. 2) An unaffected creature attacking /through/ a Magic Circle should break the circle. (If the Eladrin archer-ranger had made that session, he could have just murdered the dragon - I guess it would have had to go hide in the pit or something). [/QUOTE]
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Magic Circle - how do you open this thing?
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