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<blockquote data-quote="Jfdlsjfd" data-source="post: 8185607" data-attributes="member: 42856"><p>Yup. Divine magic isn't necessarily the default assumption of a "wage" given by the god because the cleric of the Northwest Birmingham Grove is tending the sacred trees, as that would limit the cleric of such a god to have interest in roaming the world. Another relationship is needed, possibly different for each god & divine caster. You could also go with the idea of a cleric empowered by a particular god but devoted to a pantheon. "The world has been created by the spirits of everything, even the lowliest sapling has a god tending to it, and lack of worship will end with the world experiment being cancelled in a great flood" can be a common tenet of the faith and instead of having a priest of a particular or in a monotheistic-like approach, have them be priest of the whole pantheons, with a particular blessing from a specific, local god (granting just the domain spells). So even if there is a preference for a local shrine, saving the world is good as a global interest and will warrant the divine spells granted by the whole pantheon.</p><p></p><p></p><p></p><p>Yes. Possible solutions:</p><p></p><p>a) The function of the gods is to be worshipped. It's not the function of mortals; A 5th level spellcaster can cast a fireball and claim he's more powerful than the awakened tree, so he is more powerful than a god... Then the local Zeus smite him with a thunderbolt because he will not accept disturbance in the world order. Many small gods doesn't mean the absence of a few major divinity with a vested interest in the "diivne order of the world". Stories of people getting 10d6 thunder damage a round for hubris abound and are very well known especially among 5th level spellcasters ;-)</p><p></p><p>b) Go for it. You can have the locals be awed by the spellcaster. Will they stop worship the awakened tree (now the awakened log)? No. Because their soul will go to hell if they worship false gods and their whole and only goal in life is ensure happy afterlife. If the players want to start a cult and subvert the world's dominant animism, that's a viable campaign goal. Maybe they will establish a new divine order among which, at level 20, they will ascend to godhood and replace animism with a greek-like pantheon made of themselves... but that will be more difficult than just awing a few Commoners by casting spells.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8185607, member: 42856"] Yup. Divine magic isn't necessarily the default assumption of a "wage" given by the god because the cleric of the Northwest Birmingham Grove is tending the sacred trees, as that would limit the cleric of such a god to have interest in roaming the world. Another relationship is needed, possibly different for each god & divine caster. You could also go with the idea of a cleric empowered by a particular god but devoted to a pantheon. "The world has been created by the spirits of everything, even the lowliest sapling has a god tending to it, and lack of worship will end with the world experiment being cancelled in a great flood" can be a common tenet of the faith and instead of having a priest of a particular or in a monotheistic-like approach, have them be priest of the whole pantheons, with a particular blessing from a specific, local god (granting just the domain spells). So even if there is a preference for a local shrine, saving the world is good as a global interest and will warrant the divine spells granted by the whole pantheon. Yes. Possible solutions: a) The function of the gods is to be worshipped. It's not the function of mortals; A 5th level spellcaster can cast a fireball and claim he's more powerful than the awakened tree, so he is more powerful than a god... Then the local Zeus smite him with a thunderbolt because he will not accept disturbance in the world order. Many small gods doesn't mean the absence of a few major divinity with a vested interest in the "diivne order of the world". Stories of people getting 10d6 thunder damage a round for hubris abound and are very well known especially among 5th level spellcasters ;-) b) Go for it. You can have the locals be awed by the spellcaster. Will they stop worship the awakened tree (now the awakened log)? No. Because their soul will go to hell if they worship false gods and their whole and only goal in life is ensure happy afterlife. If the players want to start a cult and subvert the world's dominant animism, that's a viable campaign goal. Maybe they will establish a new divine order among which, at level 20, they will ascend to godhood and replace animism with a greek-like pantheon made of themselves... but that will be more difficult than just awing a few Commoners by casting spells. [/QUOTE]
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