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<blockquote data-quote="Conaill" data-source="post: 714500" data-attributes="member: 1264"><p>Guess I didn't express myself clearly enough. Yes, <em>Armor</em> bonuses are already covered by the normal stacking rules. The problem is in all those <em>other</em> "Special Abilities" you can put on armor or shields. Things like Bashing, Blinding, Fortification, etc. (That <em>is</em> what the original poster specifically asked for, right?)</p><p></p><p>For example, you could wear a shirt of Heavy Fortification underneath your +5 chainmail. Price: 36,000 gp for the shirt (+6 total), 25,000 gp for the +5 armor. MUCH cheaper than a +5 Heavy Fortified armor (100,000 gp).</p><p></p><p>My reference to shield and armor stacking was very confusing. I meant to say you could already have something like a Heavy Fortified shield and +5 armor, which would also be much cheaper than +5 Heavy Fortified armor. But in the standard rules there's only two such item slots (shield and armor) and which you can put these "Craft Magic Arms and Armor" special abilities. Adding a third <em>would</em> unbalance things.</p><p></p><p>On the other hand, I have little against the kind of magical clothing tensen suggested, which are entirely analogous with other Wondrous Items.</p></blockquote><p></p>
[QUOTE="Conaill, post: 714500, member: 1264"] Guess I didn't express myself clearly enough. Yes, [i]Armor[/i] bonuses are already covered by the normal stacking rules. The problem is in all those [i]other[/i] "Special Abilities" you can put on armor or shields. Things like Bashing, Blinding, Fortification, etc. (That [i]is[/i] what the original poster specifically asked for, right?) For example, you could wear a shirt of Heavy Fortification underneath your +5 chainmail. Price: 36,000 gp for the shirt (+6 total), 25,000 gp for the +5 armor. MUCH cheaper than a +5 Heavy Fortified armor (100,000 gp). My reference to shield and armor stacking was very confusing. I meant to say you could already have something like a Heavy Fortified shield and +5 armor, which would also be much cheaper than +5 Heavy Fortified armor. But in the standard rules there's only two such item slots (shield and armor) and which you can put these "Craft Magic Arms and Armor" special abilities. Adding a third [i]would[/i] unbalance things. On the other hand, I have little against the kind of magical clothing tensen suggested, which are entirely analogous with other Wondrous Items. [/QUOTE]
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