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*Dungeons & Dragons
Magic Damage Obsolescence and the Void of Uitility Magic
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<blockquote data-quote="Minigiant" data-source="post: 6621686" data-attributes="member: 63508"><p>Since 5th is the first D&D where spells don't naturally scale with caster level nor have intended trade in levels AND has at will magic, at certain character level a spell slot of a low level might not be effective for damage and damage spells become obsolete.</p><p> </p><p>I want to know if my observations are correct.</p><p></p><ul> <li data-xf-list-type="ul">Going by the damage of spells described in the PHB and inferred in the DMG, damage based slot spells become mostly obsolete to damage cantrips for pure damage at certain levels.<ul> <li data-xf-list-type="ul">a single target cantrip makes a single target 1st level damage spell obsolete at level 5. </li> <li data-xf-list-type="ul">a single target cantrip makes a single target 2nd level damage spell obsolete at level 11. </li> <li data-xf-list-type="ul">a single target cantrip <strong>doesn't </strong>make a single target 2rd level damage spell obsolete at level 17 but it's close to. </li> <li data-xf-list-type="ul">a mutli target cantrip makes a multi target 1st level damage spell obsolete at level 5. </li> <li data-xf-list-type="ul">a multi target cantrip <strong>doesn't</strong> make a multi target 2nd level damage spell obsolete at level 11 but it's close to. </li> <li data-xf-list-type="ul">a multi target cantrip makes a multi target 2nd level damage spell obsolete at level 17. </li> </ul> </li> <li data-xf-list-type="ul">This is not counting the increasing HP of monsters by CR not the increasing area of enemies due to the growing budget. </li> <li data-xf-list-type="ul">Just by going on Cantrip Damage Obsolescence at level 5<ul> <li data-xf-list-type="ul">A full caster has 4 obsolete spell slots at 1st level for damage if it has a damage cantrip of the same type<ul> <li data-xf-list-type="ul">This leaves 5 non-obsolete slots of the 2nd and 3rd levels for utility and effects.<ul> <li data-xf-list-type="ul">land druids, sorcerers, and wizards can get 1 more non-obsolete slots </li> </ul> </li> </ul> </li> <li data-xf-list-type="ul">A half caster has 4 obsolete spell slots at 1st level for damage if it has a damage cantrip of the same type.<ul> <li data-xf-list-type="ul">They don't have cantrips naturally </li> <li data-xf-list-type="ul">This leaves 2 spell non-obsolete 2nd slots for utility and effects. </li> </ul> </li> <li data-xf-list-type="ul">A third caster has 3 obsolete spell slots at 1st level for damage if it has a damage cantrip of the same type.<ul> <li data-xf-list-type="ul">This is all their spells </li> </ul> </li> <li data-xf-list-type="ul">A full pact mage has no obsolete spell slots </li> <li data-xf-list-type="ul">A 2/5ths pact mage has all obsolete spell slots </li> <li data-xf-list-type="ul">A full ki user has 2 of kie remaining for obsolete spell slots at 1st level for damage if it has a damage cantrip of the same type and casted an non-obsolete spell. </li> </ul> </li> </ul><p></p><p></p><p>The gist of it, don't homebrew AOE contrips. It make low level spell slots obsolete fast.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6621686, member: 63508"] Since 5th is the first D&D where spells don't naturally scale with caster level nor have intended trade in levels AND has at will magic, at certain character level a spell slot of a low level might not be effective for damage and damage spells become obsolete. I want to know if my observations are correct. [LIST] [*]Going by the damage of spells described in the PHB and inferred in the DMG, damage based slot spells become mostly obsolete to damage cantrips for pure damage at certain levels. [LIST] [*]a single target cantrip makes a single target 1st level damage spell obsolete at level 5. [*]a single target cantrip makes a single target 2nd level damage spell obsolete at level 11. [*]a single target cantrip [B]doesn't [/B]make a single target 2rd level damage spell obsolete at level 17 but it's close to. [*]a mutli target cantrip makes a multi target 1st level damage spell obsolete at level 5. [*]a multi target cantrip [B]doesn't[/B] make a multi target 2nd level damage spell obsolete at level 11 but it's close to. [*]a multi target cantrip makes a multi target 2nd level damage spell obsolete at level 17. [/LIST] [*]This is not counting the increasing HP of monsters by CR not the increasing area of enemies due to the growing budget. [*]Just by going on Cantrip Damage Obsolescence at level 5 [LIST] [*]A full caster has 4 obsolete spell slots at 1st level for damage if it has a damage cantrip of the same type [LIST] [*]This leaves 5 non-obsolete slots of the 2nd and 3rd levels for utility and effects. [LIST] [*]land druids, sorcerers, and wizards can get 1 more non-obsolete slots [/LIST] [/LIST] [*]A half caster has 4 obsolete spell slots at 1st level for damage if it has a damage cantrip of the same type. [LIST] [*]They don't have cantrips naturally [*]This leaves 2 spell non-obsolete 2nd slots for utility and effects. [/LIST] [*]A third caster has 3 obsolete spell slots at 1st level for damage if it has a damage cantrip of the same type. [LIST] [*]This is all their spells [/LIST] [*]A full pact mage has no obsolete spell slots [*]A 2/5ths pact mage has all obsolete spell slots [*]A full ki user has 2 of kie remaining for obsolete spell slots at 1st level for damage if it has a damage cantrip of the same type and casted an non-obsolete spell. [/LIST] [/LIST] The gist of it, don't homebrew AOE contrips. It make low level spell slots obsolete fast. [/QUOTE]
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