Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Damage Obsolescence and the Void of Uitility Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DaveDash" data-source="post: 6622350" data-attributes="member: 6786202"><p>My game, level 16 now.</p><p></p><p>Paladin spells are used for smite.</p><p></p><p>Wizard spells:</p><p>1st slots are mostly dedicated to shield, although I have seen high level magic missiles used it hard fights to finish off enemies, or simply do reliable damage.</p><p>Most of the other levels have spells that are useful cast at their level even at high levels.</p><p>I've seen magic missile boosted, hold person, banishment, fireball (doesnt scale great though so not often), and scorching ray. They're the common ones.</p><p></p><p>Cleric spells.</p><p>A lot of the staples here are designed to be boosted. I quite often use boosted healing spells, boosted spiritual weapon, hold person, banishment, etc.</p><p></p><p>Other spells:</p><p>I see Moonbeam boosted all the time. It scales really well. I've boosted disintegrate against held creatures before as that does some really nice damage, usually up to 8th level, as there aren't a ton of really good 8th level spells.</p><p></p><p>I also see rituals used a lot still at higher levels. Detect magic, alarm, silence, and so forth.</p><p></p><p>Oh and also dispel magic and counterspell. Always being boosted especially by my NPC spellcasters.</p><p></p><p>The bigger issue IMO is known in my game as "Dave's School of Drow Wizardry", I.e. In combat very few spells are actually useful. Combat is over so fast, there is not much in the way of pre-buffing, and concentration mechanics limits what NPC spellcasters can really do in 3 rounds.</p><p></p><p>The result of this is all casters end up with the same spells, shield, counterspell, greater invisibility, misrt step, balh blah blah. </p><p>I've tried building a variety of different casters, necromancers, illusionists, poison based Drow casters, etc, and they basically have all sucked so bad in combat, they weren't worth the time spent creating them.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6622350, member: 6786202"] My game, level 16 now. Paladin spells are used for smite. Wizard spells: 1st slots are mostly dedicated to shield, although I have seen high level magic missiles used it hard fights to finish off enemies, or simply do reliable damage. Most of the other levels have spells that are useful cast at their level even at high levels. I've seen magic missile boosted, hold person, banishment, fireball (doesnt scale great though so not often), and scorching ray. They're the common ones. Cleric spells. A lot of the staples here are designed to be boosted. I quite often use boosted healing spells, boosted spiritual weapon, hold person, banishment, etc. Other spells: I see Moonbeam boosted all the time. It scales really well. I've boosted disintegrate against held creatures before as that does some really nice damage, usually up to 8th level, as there aren't a ton of really good 8th level spells. I also see rituals used a lot still at higher levels. Detect magic, alarm, silence, and so forth. Oh and also dispel magic and counterspell. Always being boosted especially by my NPC spellcasters. The bigger issue IMO is known in my game as "Dave's School of Drow Wizardry", I.e. In combat very few spells are actually useful. Combat is over so fast, there is not much in the way of pre-buffing, and concentration mechanics limits what NPC spellcasters can really do in 3 rounds. The result of this is all casters end up with the same spells, shield, counterspell, greater invisibility, misrt step, balh blah blah. I've tried building a variety of different casters, necromancers, illusionists, poison based Drow casters, etc, and they basically have all sucked so bad in combat, they weren't worth the time spent creating them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Damage Obsolescence and the Void of Uitility Magic
Top