Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Magic deadly to the caster and allies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grodog" data-source="post: 4629151" data-attributes="member: 1613"><p>A lot of spells could be dangerous in AD&D (or in any edition), especially if not fully-understood and/or misapplied: area effect spells like sleep, web, fireball, meteor swarm, death spell, cloudkill (one of the best arguments for memorizing <em>gust of wind</em>), etc. could easily catch some or all of the PCs in the area of effect; dimension doors requires you take a forced period of inactivity (most of a combat round) after using it, so if someone tries to ddoor to right behind a monster for a rear attack, they're likely instead to be caught with their pants down; identify temporarily drains 8 (!) points of CON, so casting it in the middle of a dungeon could be rather catastrophic for a low-CON MU; if you try to cast charm person on a creature that's not-charmable as a <em>person</em> (because many many humanoids were NOT persons to charm person/charm person or mammal spells and required charm monster), they may notice and, at the least, be ill-disposed toward you; etc.</p><p></p><p></p><p></p><p>I agree with what's already been said: it adds that element of risk (or, in the case in the 1e group I'm playing in, it's a known factor/assumption that one player in particular will consistently fireball at least some of the PCs about every third session or so); it also keeps things deadly: if that lightning bolt hits the wall behind the EHP and ricochets back your way, it'll hit him twice---which is the intent, of course---but it just might hit you too, if you don't cast it just right....</p><p></p><p></p><p></p><p>There's a recent discussion on this idea at Dragonsfoot, but FWIW, that's not an interpretation that I would use, since SS rolls only apply (in my mind, mind you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) to hostile magical aging attacks (like a ghost's attacks), and not to spell casting side-effects (as with haste, resurrection, wish, etc., etc.). </p><p></p><p>In case you're interested in the DF threads (the last one is the most current): <a href="http://www.dragonsfoot.org/forums/viewtopic.php?t=2893" target="_blank">Dragonsfoot • View topic - Haste spell</a> and <a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=20059" target="_blank">Dragonsfoot • View topic - Haste, age and die!</a> and <a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=32412" target="_blank">Dragonsfoot • View topic - Haste-an offensive spell?</a></p></blockquote><p></p>
[QUOTE="grodog, post: 4629151, member: 1613"] A lot of spells could be dangerous in AD&D (or in any edition), especially if not fully-understood and/or misapplied: area effect spells like sleep, web, fireball, meteor swarm, death spell, cloudkill (one of the best arguments for memorizing [i]gust of wind[/i]), etc. could easily catch some or all of the PCs in the area of effect; dimension doors requires you take a forced period of inactivity (most of a combat round) after using it, so if someone tries to ddoor to right behind a monster for a rear attack, they're likely instead to be caught with their pants down; identify temporarily drains 8 (!) points of CON, so casting it in the middle of a dungeon could be rather catastrophic for a low-CON MU; if you try to cast charm person on a creature that's not-charmable as a [i]person[/i] (because many many humanoids were NOT persons to charm person/charm person or mammal spells and required charm monster), they may notice and, at the least, be ill-disposed toward you; etc. I agree with what's already been said: it adds that element of risk (or, in the case in the 1e group I'm playing in, it's a known factor/assumption that one player in particular will consistently fireball at least some of the PCs about every third session or so); it also keeps things deadly: if that lightning bolt hits the wall behind the EHP and ricochets back your way, it'll hit him twice---which is the intent, of course---but it just might hit you too, if you don't cast it just right.... There's a recent discussion on this idea at Dragonsfoot, but FWIW, that's not an interpretation that I would use, since SS rolls only apply (in my mind, mind you :D ) to hostile magical aging attacks (like a ghost's attacks), and not to spell casting side-effects (as with haste, resurrection, wish, etc., etc.). In case you're interested in the DF threads (the last one is the most current): [url=http://www.dragonsfoot.org/forums/viewtopic.php?t=2893]Dragonsfoot • View topic - Haste spell[/url] and [url=http://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=20059]Dragonsfoot • View topic - Haste, age and die![/url] and [url=http://www.dragonsfoot.org/forums/viewtopic.php?f=1&t=32412]Dragonsfoot • View topic - Haste-an offensive spell?[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magic deadly to the caster and allies
Top