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[Magic] Elder Dragon Highlander
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<blockquote data-quote="WhatGravitas" data-source="post: 4369342" data-attributes="member: 33132"><p>Elder Dragon Highlander (EDH) is a casual variant of normal Magic: The Gathering rules.</p><p></p><p>The rules differ from the usual MtG rules in the following ways (nutshell-version):</p><ul> <li data-xf-list-type="ul">Deck must consist of exactly 100 cards (including the <em>General</em>).</li> <li data-xf-list-type="ul">Except for basic lands, you can only have one copy of each card.</li> <li data-xf-list-type="ul">One legendary creature in your deck is designated as <em>General</em></li> <li data-xf-list-type="ul">The deck must not contain any cards with mana symbols not printed in the mana costs of the <em>General</em>.</li> <li data-xf-list-type="ul">You set the <em>General</em> aside before the game.</li> <li data-xf-list-type="ul">The <em>General</em> can be played as if it were in your hand.</li> <li data-xf-list-type="ul">If the <em>General</em> dies, you can choose to set him aside again, in this case playing him again costs +2 colourless mana more (that's cumulative, if you're killing him repeatedly).</li> </ul><p></p><p>That's basically it. Since the deck is much larger and less consistent due to the lack of duplicates, the gameplay is much less predictable and usually slower - combos are much harder to be done and require either a) more luck or b) more planning.</p><p></p><p>Add in that you can potentially re-utilize all your old cards, have more room to play favourites, and only need single cards, that makes it a fun and casual format, where you can play much slower things.</p><p></p><p>For more information, visit these links:</p><p><a href="http://csclub.uwaterloo.ca/~geduggan/EDH_rules.html" target="_blank">Elder Dragon Highlander Rules - Semiofficial Page</a> - also contains a list of banned cards</p><p><a href="http://www.wizards.com/default.asp?x=mtgcom/daily/cm64" target="_blank">Wizards.com Article about EDH</a></p><p></p><p>I know that some groups have some additional rules to add to these base rules. In our group, for example, we allow the new-fangled Hybrid Mana to count as whatever is more beneficial for inclusion in your deck (i.e. you can put a blue-green hybrid card into a deck with a red-blue general, but the card would then count as pure blue card).</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4369342, member: 33132"] Elder Dragon Highlander (EDH) is a casual variant of normal Magic: The Gathering rules. The rules differ from the usual MtG rules in the following ways (nutshell-version): [LIST][*]Deck must consist of exactly 100 cards (including the [I]General[/I]). [*]Except for basic lands, you can only have one copy of each card. [*]One legendary creature in your deck is designated as [I]General[/I] [*]The deck must not contain any cards with mana symbols not printed in the mana costs of the [I]General[/I]. [*]You set the [I]General[/I] aside before the game. [*]The [I]General[/I] can be played as if it were in your hand. [*]If the [I]General[/I] dies, you can choose to set him aside again, in this case playing him again costs +2 colourless mana more (that's cumulative, if you're killing him repeatedly). [/LIST] That's basically it. Since the deck is much larger and less consistent due to the lack of duplicates, the gameplay is much less predictable and usually slower - combos are much harder to be done and require either a) more luck or b) more planning. Add in that you can potentially re-utilize all your old cards, have more room to play favourites, and only need single cards, that makes it a fun and casual format, where you can play much slower things. For more information, visit these links: [url=http://csclub.uwaterloo.ca/~geduggan/EDH_rules.html]Elder Dragon Highlander Rules - Semiofficial Page[/url] - also contains a list of banned cards [url=http://www.wizards.com/default.asp?x=mtgcom/daily/cm64]Wizards.com Article about EDH[/url] I know that some groups have some additional rules to add to these base rules. In our group, for example, we allow the new-fangled Hybrid Mana to count as whatever is more beneficial for inclusion in your deck (i.e. you can put a blue-green hybrid card into a deck with a red-blue general, but the card would then count as pure blue card). Cheers, LT. [/QUOTE]
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