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Magic, first games and expectations
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<blockquote data-quote="cbwjm" data-source="post: 7944621" data-attributes="member: 6788732"><p>I don't think I've ever designed an adventure that requires magic using characters. There might be obstacles that can be bypassed more easily with magic but generally, any party would be able to make it through with or without spellcasting. This is probably because I build my adventures for the party so I know what they are capable of doing. Even if I do have spellcasters, I'm not going to put something critical to the adventure behind something that is gated behind specific magic since I don't know which spells the party will have prepped. </p><p></p><p>If I am putting something in the game that requires magic then it is something set in the adventure that has some sort of magical key or effect that the players can find, sort of like the various Zelda games and their dungeons that can only be completed once you find the new magic item in the dungeon.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7944621, member: 6788732"] I don't think I've ever designed an adventure that requires magic using characters. There might be obstacles that can be bypassed more easily with magic but generally, any party would be able to make it through with or without spellcasting. This is probably because I build my adventures for the party so I know what they are capable of doing. Even if I do have spellcasters, I'm not going to put something critical to the adventure behind something that is gated behind specific magic since I don't know which spells the party will have prepped. If I am putting something in the game that requires magic then it is something set in the adventure that has some sort of magical key or effect that the players can find, sort of like the various Zelda games and their dungeons that can only be completed once you find the new magic item in the dungeon. [/QUOTE]
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