Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Magic for My New Fantasy Setting - Seeking Opinions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 8096130" data-attributes="member: 32164"><p>I know this is less-developed than the typical topic here, but I thought I'd solicit some feedback.</p><p></p><p>I'm working on designing my first fantasy setting for Savage Worlds Adventure Edition (mostly for my own use for now), and I'm really thinking about how I want to handle magic and spells.</p><p></p><p>However, I did always like the "Tradition" concepts that [USER=63]@RangerWickett[/USER] played with back in his "Elements of Magic" days, but I'm not totally sold on the value of maintaining the classic arcane/divine division. But I know it's baked in to D&D, so designing a world for that system is typically more trouble than it's worth.</p><p></p><p>I really like the idea of building a fantasy world that is unconstrained by the classic D&D tropes. I don't have to have 12 playable races, or split magic into arcane and divine if I don't want to. That's freeing in a way I hadn't even really realized I was being constrained. Sp I'm reaching out to the forums to see what you guys have done. Does anyone here use Savage Worlds (or another non- "D&D-trope-based" system) for fantasy? And if so, does your world still have a D&D-style arcane/divine split? Or do you do it differently? Does anyone think that there's a real value in that split? I'd like to know.</p><p></p><p>The floor is open! Thanks!</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8096130, member: 32164"] I know this is less-developed than the typical topic here, but I thought I'd solicit some feedback. I'm working on designing my first fantasy setting for Savage Worlds Adventure Edition (mostly for my own use for now), and I'm really thinking about how I want to handle magic and spells. However, I did always like the "Tradition" concepts that [USER=63]@RangerWickett[/USER] played with back in his "Elements of Magic" days, but I'm not totally sold on the value of maintaining the classic arcane/divine division. But I know it's baked in to D&D, so designing a world for that system is typically more trouble than it's worth. I really like the idea of building a fantasy world that is unconstrained by the classic D&D tropes. I don't have to have 12 playable races, or split magic into arcane and divine if I don't want to. That's freeing in a way I hadn't even really realized I was being constrained. Sp I'm reaching out to the forums to see what you guys have done. Does anyone here use Savage Worlds (or another non- "D&D-trope-based" system) for fantasy? And if so, does your world still have a D&D-style arcane/divine split? Or do you do it differently? Does anyone think that there's a real value in that split? I'd like to know. The floor is open! Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magic for My New Fantasy Setting - Seeking Opinions
Top