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<blockquote data-quote="Deadguy" data-source="post: 1189633" data-attributes="member: 2480"><p>I apologise if I sounded like I was accusing you of being deficient as a DM, Mouseferatu! I know from your many previous posts that you are a very capable DM! I guess I am reacting to many other posts, not from you, where DMs don't seem to want to give the system a try. They don't say, as you have, that they deliberately want a different feel, but rather that '3e's way of handling magic items is <strong>wrong</strong>!' I've seen people who seem to feel that somehow the older way was the <em>only</em> right way.</p><p> </p><p> And it's not like I think that the 'old' way is particularly logical, consistent or coherent. Magic items are produced from the ether with scarcely an explanation other than story-driven necessity. Someone must make these items, and yet PCs can never aspire to do so (or rather they can, but like I say the methodologies are so over the top and absurd that very very few beings would ever entertain the notion). I always found the old way unsatisfactory, which is why I do like 3e's approach. Now there many be problems with the specific balance (mostly born out of the legacy caster mechanics and spells I think), but the basic idea is a fair and coherent one. It may not work well to tell <em>Lord of the Rings</em> but then I don't care; I game to tell <em>my</em> stories, not someone else's!</p><p> </p><p> I wonder if my opinion is coloured by having played <em>Ars Magica</em> for a great many years? That game system, for those who don't know it, has a nice mechanism for creating magical items. Indeed it's an integral part of the power of a Magus to be able to craft and call upon magic items. And since Jonathon Tweet was involved with <em>Ars Magica</em> we can perhaps see the inspiration. Ahhh... I hadn't made the connection before - I think that's why I like 3e's approach to magic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 1189633, member: 2480"] I apologise if I sounded like I was accusing you of being deficient as a DM, Mouseferatu! I know from your many previous posts that you are a very capable DM! I guess I am reacting to many other posts, not from you, where DMs don't seem to want to give the system a try. They don't say, as you have, that they deliberately want a different feel, but rather that '3e's way of handling magic items is [b]wrong[/b]!' I've seen people who seem to feel that somehow the older way was the [i]only[/i] right way. And it's not like I think that the 'old' way is particularly logical, consistent or coherent. Magic items are produced from the ether with scarcely an explanation other than story-driven necessity. Someone must make these items, and yet PCs can never aspire to do so (or rather they can, but like I say the methodologies are so over the top and absurd that very very few beings would ever entertain the notion). I always found the old way unsatisfactory, which is why I do like 3e's approach. Now there many be problems with the specific balance (mostly born out of the legacy caster mechanics and spells I think), but the basic idea is a fair and coherent one. It may not work well to tell [i]Lord of the Rings[/i] but then I don't care; I game to tell [i]my[/i] stories, not someone else's! I wonder if my opinion is coloured by having played [i]Ars Magica[/i] for a great many years? That game system, for those who don't know it, has a nice mechanism for creating magical items. Indeed it's an integral part of the power of a Magus to be able to craft and call upon magic items. And since Jonathon Tweet was involved with [i]Ars Magica[/i] we can perhaps see the inspiration. Ahhh... I hadn't made the connection before - I think that's why I like 3e's approach to magic! :) [/QUOTE]
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