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<blockquote data-quote="Gothmog" data-source="post: 1192978" data-attributes="member: 317"><p>My main problem with buying magic items is it takes all the interest and fun out of the item in the process. The items in my campaign all have a history, a reason for being created, and some interesting background or quirks surrounding them. Buying a generic magic item in a shop or having it commissioned seems so, well...dull. Where is the fun, mystery, and excitement in that? I guarantee it is more exciting and memorable for a character to uncover the lost Crown of Agleros in the hoard of a dragon, than to buy it from the local wizards guild. Buying magic items just seems to me like its continuing the video game and power-ups trend D&D has become more afflicted with since 3E.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1192978, member: 317"] My main problem with buying magic items is it takes all the interest and fun out of the item in the process. The items in my campaign all have a history, a reason for being created, and some interesting background or quirks surrounding them. Buying a generic magic item in a shop or having it commissioned seems so, well...dull. Where is the fun, mystery, and excitement in that? I guarantee it is more exciting and memorable for a character to uncover the lost Crown of Agleros in the hoard of a dragon, than to buy it from the local wizards guild. Buying magic items just seems to me like its continuing the video game and power-ups trend D&D has become more afflicted with since 3E. [/QUOTE]
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