Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Magic for sale?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1193089" data-attributes="member: 3146"><p>For buying a generic magic item, you're right, there generally isn't a lot of flavor or backstory. (OTOH, maybe that's appropriate. I don't necessarily want a separate backstory for my character's boots, cloak, headband, three wands, shield, armor, primary weapon, backup weapon, tertiary weapon, ranged weapon, and three different sets of ammunition--much better (IMO) to have a good backstory for three or four items and let the rest just be items; too much detail ruins a story through lack of focus just as surely as too little ruins it through lack of interest). Not necessarily though. The blandness comes from the "generic magic item" phrase rather than from the idea of buying it. There's nothing saying that the sword your fighter bought from the merchant Cordwellyn doesn't have a story behind it. Perhaps it was once the blade of a Centurion in the Capernaen legions or perhaps it was the weapon of an orc-chief who attacked his caravan on its way through the cursed lands. For every +1 flaming sword with no history whatsoever that an unnamed merchant sells the party, there's a +1 flaming sword with no history whatsoever that an adventurer found in the horde of an unnamed manticore that had no plot significance and simply attacked the PCs because it was hungry and they looked tasty.</p><p></p><p>On the subject of commissioning items, however, I couldn't agree with you less. Such items come with an automatic story. On any crafted or commissioned item, one can say "This weapon was forged by the Master Smith Elebac, enchanted with frost by the mighty wizard Tarhelion and blessed with the power of the gods by the Heironean bishop of Rel Mord for the use of Sir Valorek Greymantle in the battle against the traitor, Prince Sewarndt and his allies in Rauxes." It's pretty hard to comission an item without getting at least that much flavor and history. And that's more meaningful history than "this sword was crafted by NPC X for NPC Y to deal with threat Z that the PCs have never met, encountered, or cared about." As the Expedia commercial says, who wants to listen to the windbag at the inn explain the history of your sword when you could be that very windbag?</p><p></p><p>And as for strange quirks, I think that the game is generally better off without them. If every sword glows red in the presence of gnomes, or is cursed with the affliction Y or has drawback Z, the whole business becomes rather tiresome. And if you want the occasional gimmick, it's just as possible to introduce it through purchased or commissioned items as it is through found ones. (Maybe that's why the owner was so eager to sell it and maybe the sword forged for Sir Greymantle took upon itself the purpose of its forging and can only be wielded by one who has sword fealty to the true king of Nyrond).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1193089, member: 3146"] For buying a generic magic item, you're right, there generally isn't a lot of flavor or backstory. (OTOH, maybe that's appropriate. I don't necessarily want a separate backstory for my character's boots, cloak, headband, three wands, shield, armor, primary weapon, backup weapon, tertiary weapon, ranged weapon, and three different sets of ammunition--much better (IMO) to have a good backstory for three or four items and let the rest just be items; too much detail ruins a story through lack of focus just as surely as too little ruins it through lack of interest). Not necessarily though. The blandness comes from the "generic magic item" phrase rather than from the idea of buying it. There's nothing saying that the sword your fighter bought from the merchant Cordwellyn doesn't have a story behind it. Perhaps it was once the blade of a Centurion in the Capernaen legions or perhaps it was the weapon of an orc-chief who attacked his caravan on its way through the cursed lands. For every +1 flaming sword with no history whatsoever that an unnamed merchant sells the party, there's a +1 flaming sword with no history whatsoever that an adventurer found in the horde of an unnamed manticore that had no plot significance and simply attacked the PCs because it was hungry and they looked tasty. On the subject of commissioning items, however, I couldn't agree with you less. Such items come with an automatic story. On any crafted or commissioned item, one can say "This weapon was forged by the Master Smith Elebac, enchanted with frost by the mighty wizard Tarhelion and blessed with the power of the gods by the Heironean bishop of Rel Mord for the use of Sir Valorek Greymantle in the battle against the traitor, Prince Sewarndt and his allies in Rauxes." It's pretty hard to comission an item without getting at least that much flavor and history. And that's more meaningful history than "this sword was crafted by NPC X for NPC Y to deal with threat Z that the PCs have never met, encountered, or cared about." As the Expedia commercial says, who wants to listen to the windbag at the inn explain the history of your sword when you could be that very windbag? And as for strange quirks, I think that the game is generally better off without them. If every sword glows red in the presence of gnomes, or is cursed with the affliction Y or has drawback Z, the whole business becomes rather tiresome. And if you want the occasional gimmick, it's just as possible to introduce it through purchased or commissioned items as it is through found ones. (Maybe that's why the owner was so eager to sell it and maybe the sword forged for Sir Greymantle took upon itself the purpose of its forging and can only be wielded by one who has sword fealty to the true king of Nyrond). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magic for sale?
Top