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<blockquote data-quote="arwink" data-source="post: 1193093" data-attributes="member: 2292"><p>I'm among the absolutely's, and haven't really had significant problems with the idea of magic item sales. There are very few things PC's can buy or have made assuming their willing to put in the time and/or money to find what they're looking for - and I put in place plot-related "Mage-merchants" to fill in that role in the campaign (be they extra-planar, an obscure offshoot of the elves, or simply a wizards guild that trades items).</p><p></p><p>I kind of like the option of putting magic items the players want to use in their hands, without needing to guess about it. It also means I don't feel the need to include obscure magic weapons just because the fighter's decided he wants to wonder around with a dire scythe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="arwink, post: 1193093, member: 2292"] I'm among the absolutely's, and haven't really had significant problems with the idea of magic item sales. There are very few things PC's can buy or have made assuming their willing to put in the time and/or money to find what they're looking for - and I put in place plot-related "Mage-merchants" to fill in that role in the campaign (be they extra-planar, an obscure offshoot of the elves, or simply a wizards guild that trades items). I kind of like the option of putting magic items the players want to use in their hands, without needing to guess about it. It also means I don't feel the need to include obscure magic weapons just because the fighter's decided he wants to wonder around with a dire scythe :rolleyes: [/QUOTE]
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