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<blockquote data-quote="jdavis" data-source="post: 1194493" data-attributes="member: 8704"><p>What makes magic items hard to buy in my world is the populations, there are three large cities and one metropolis in the entire known world. That pretty effectively caps what they can find to a 15000 gp limit unless they want to travel for several months. I also control what they can and cannot find, we tend to roleplay out shopping and equiping so they have to literally go around asking about certain items, since the characters probably don't have a clue to the items name they have to go around searching for say "a item that will give me greater strength" or "a powerful magic sword". I hate it when they use the DMG like a menu, "I want one of these and one of these and two of those...", they have to look around and see what the town has to offer, if they don't have something then they just don't have it, even if it is in the towns gp limit. They can have it made or make it themselves but I rarely give them months worth of down time for this type of stuff (sometimes they commission stuff and then have to come back a adventure or two later to pick it up). Smiths are always backlogged, wizards are always busy, spell components are hard to find, you can't find a place to work....drag it out, make them role play out item creation or commissioning. </p><p> </p><p>The problem I do have is not with them buying items but with them selling items, most magic staffs are worth more than a entire treasure trove of gems or art items. My group likes to liquidate everything, we start off at only giving 1/3 value for stuff (unless they get good diplomacy/bluff roles for barganing) and they still rake in way too much gold. Nobody tries to learn how to use a +2 scimitar, they just sell it. I started attching curses or evil effects to items just to stop them from stripping the dead and selling off everything. Most evil npcs and monsters with magic weapons have unholy or blasphemous items or have cursed requirements attached to them that make them useless for good characters. If I didn't do this the party will pick a enemy clean and get more for his equipment than the treasure he was guarding.</p></blockquote><p></p>
[QUOTE="jdavis, post: 1194493, member: 8704"] What makes magic items hard to buy in my world is the populations, there are three large cities and one metropolis in the entire known world. That pretty effectively caps what they can find to a 15000 gp limit unless they want to travel for several months. I also control what they can and cannot find, we tend to roleplay out shopping and equiping so they have to literally go around asking about certain items, since the characters probably don't have a clue to the items name they have to go around searching for say "a item that will give me greater strength" or "a powerful magic sword". I hate it when they use the DMG like a menu, "I want one of these and one of these and two of those...", they have to look around and see what the town has to offer, if they don't have something then they just don't have it, even if it is in the towns gp limit. They can have it made or make it themselves but I rarely give them months worth of down time for this type of stuff (sometimes they commission stuff and then have to come back a adventure or two later to pick it up). Smiths are always backlogged, wizards are always busy, spell components are hard to find, you can't find a place to work....drag it out, make them role play out item creation or commissioning. The problem I do have is not with them buying items but with them selling items, most magic staffs are worth more than a entire treasure trove of gems or art items. My group likes to liquidate everything, we start off at only giving 1/3 value for stuff (unless they get good diplomacy/bluff roles for barganing) and they still rake in way too much gold. Nobody tries to learn how to use a +2 scimitar, they just sell it. I started attching curses or evil effects to items just to stop them from stripping the dead and selling off everything. Most evil npcs and monsters with magic weapons have unholy or blasphemous items or have cursed requirements attached to them that make them useless for good characters. If I didn't do this the party will pick a enemy clean and get more for his equipment than the treasure he was guarding. [/QUOTE]
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