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<blockquote data-quote="jasper" data-source="post: 1195708" data-attributes="member: 277"><p>A merchant shows up with a cart full of magic items--what do you want to buy? He's got it all." That rather takes the fun out of it.,…. But my early games were basically like that because we enjoyed being in the adventure whether in a giant’s fort or the underdark, than in some city. </p><p>IMC magic brokers exist and most items can be commissioned. Of course IMC I have a few cities with over 50K population, and a section on the map which says see Judges Guild maps. </p><p></p><p>Buying magic items just seems to me like it’s continuing the video game and power-ups trend D&D has become more afflicted with since 3E. Which I reply with a lot of games I sat in on in the early eighties did have magic shops or temples, or interdimensional shops run by crazy Merlin magic merchant who would appear in a clearing or in city just so we could buy and sell magic items. Of course the mage could toast the party by just taking his foot off the dead man button. Munchkin yep. Video game nope. After all pong then had 4 different games, and Atari and Intellivision were new. </p><p></p><p>Gothmog…It all depends on how you play the game…. I run a low-magic world… So you have never played a normal game of AD&D. Normal I mean by using any old AD&D modules which were magic heavy and loot heavy. In first edition you could randomly find MAJOR or should I say SUPER MAJOR artifacts(if they were in 3E) in the random treasure tables. </p><p></p><p>Buying means you lose flavor true but you lost flavor too if +1 flaming longsword just discovered in the trash pile with teeth treasure pile. That is if you survived the rot grubs. Of if commission from Elmer J Fudd Mageinare who owns a mansion and yacht that nice but some gamers just what their +1 flaming sword and could care less about how it got in their greedy hands.</p><p></p><p>IMC it depends on where you at. Either a strong feudal flavor to a modern type city flavor, of course these places are not next to each other. Think of as glowing candles of civilizations surrounded by dark borders. With a few trade arteries connecting most places. Take a wrong turn and enter a kingdom with a tax on magic items to places where all magic users and clerics must consort demons and need to be burned.</p><p></p><p>3E is a little more logic cause everyone and his maid can create magic items which matches the amount in the random treasure tables.</p></blockquote><p></p>
[QUOTE="jasper, post: 1195708, member: 277"] A merchant shows up with a cart full of magic items--what do you want to buy? He's got it all." That rather takes the fun out of it.,…. But my early games were basically like that because we enjoyed being in the adventure whether in a giant’s fort or the underdark, than in some city. IMC magic brokers exist and most items can be commissioned. Of course IMC I have a few cities with over 50K population, and a section on the map which says see Judges Guild maps. Buying magic items just seems to me like it’s continuing the video game and power-ups trend D&D has become more afflicted with since 3E. Which I reply with a lot of games I sat in on in the early eighties did have magic shops or temples, or interdimensional shops run by crazy Merlin magic merchant who would appear in a clearing or in city just so we could buy and sell magic items. Of course the mage could toast the party by just taking his foot off the dead man button. Munchkin yep. Video game nope. After all pong then had 4 different games, and Atari and Intellivision were new. Gothmog…It all depends on how you play the game…. I run a low-magic world… So you have never played a normal game of AD&D. Normal I mean by using any old AD&D modules which were magic heavy and loot heavy. In first edition you could randomly find MAJOR or should I say SUPER MAJOR artifacts(if they were in 3E) in the random treasure tables. Buying means you lose flavor true but you lost flavor too if +1 flaming longsword just discovered in the trash pile with teeth treasure pile. That is if you survived the rot grubs. Of if commission from Elmer J Fudd Mageinare who owns a mansion and yacht that nice but some gamers just what their +1 flaming sword and could care less about how it got in their greedy hands. IMC it depends on where you at. Either a strong feudal flavor to a modern type city flavor, of course these places are not next to each other. Think of as glowing candles of civilizations surrounded by dark borders. With a few trade arteries connecting most places. Take a wrong turn and enter a kingdom with a tax on magic items to places where all magic users and clerics must consort demons and need to be burned. 3E is a little more logic cause everyone and his maid can create magic items which matches the amount in the random treasure tables. [/QUOTE]
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