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Magic for the Masses, An Age of Industrial Enlightenment
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6078201" data-attributes="member: 6674868"><p>I understand this, assuming the wages for an average, unskilled/limited skilled commoner family.</p><p></p><p>What I propose is an economic shift that begins with the financial investment of very wealthy retired adventurers. Consider the following steps:</p><p></p><p>The Wizard, Bard, Artificer, Archivist, Factotum and Cleric are all level 15 adventurers when they retire. Their Wealth-by-level according to the DMG should be 200,000gp, and lets assume that they have 10% of this liquid for investing. This is a financial investment, and so the money would not need to come from the commoner families initially.</p><p></p><p>So, we've got 6 adventurers having pooled together 120,000gp. They buy an old Manor house, and the crafters in the group get to work producing a handful of level 0~1 Eternal wands of Prestidigitation, Unseen Servant, Mending, Create Water, etc. Also, a Field Provisions Box. They begin to advertize their products to nearby villages (Think door to door vacuum salesmen) from the angle of time saving devices. They offer to supply these items, if qualifying individuals are willing to go through a training program on how to use them. Clerics of Boccob are supposed to be known for assessing those with magical talent and putting them to education, so figure this method has already been worked out.</p><p></p><p>They take a handful of bright, young, promising individuals and train them to either be Experts in UMD, or actual casters. As fart of the education agreement, these trained individuals return to their villages and use their newfound skills for the benefit of the communities. The heroes oversee this service. Time passes.</p><p></p><p>Quality of life improves. Every so often, the heroes produce another magical device (costing them 3000gp or less) that they offer to the outlying villages. It becomes a requirement of their students that every caster learn to manufacture a magic item (Take Craft Wondrous Item feat at 3rd level) when they are able, and must manufacture one repeat-use magic item for the benefit of the community.</p><p></p><p>Over time the school grows a village as students flock in, having heard about this education. Artificers, professionally trained, are employed from a school-owned company. Now this region, which has been growing in stability, possesses an export product- Magic items and magical services. The retired heroes have become Lords of their land, using their public influence, wealth and power from being high leveled adventurers to maintain a kingdom founded upon magical education and life-improving products. A hospital based off a few healing spell wands and divine casters, numerous businesses and trade, a factory operating off of use of the <em>Fabricate</em> spell... neighboring kingdoms cannot compete. </p><p></p><p>Because the education is public, other nations learn. The pattern is replicated. The world is changed. </p><p></p><p>...is this line of thinking practical and possible, or am I missing something?</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6078201, member: 6674868"] I understand this, assuming the wages for an average, unskilled/limited skilled commoner family. What I propose is an economic shift that begins with the financial investment of very wealthy retired adventurers. Consider the following steps: The Wizard, Bard, Artificer, Archivist, Factotum and Cleric are all level 15 adventurers when they retire. Their Wealth-by-level according to the DMG should be 200,000gp, and lets assume that they have 10% of this liquid for investing. This is a financial investment, and so the money would not need to come from the commoner families initially. So, we've got 6 adventurers having pooled together 120,000gp. They buy an old Manor house, and the crafters in the group get to work producing a handful of level 0~1 Eternal wands of Prestidigitation, Unseen Servant, Mending, Create Water, etc. Also, a Field Provisions Box. They begin to advertize their products to nearby villages (Think door to door vacuum salesmen) from the angle of time saving devices. They offer to supply these items, if qualifying individuals are willing to go through a training program on how to use them. Clerics of Boccob are supposed to be known for assessing those with magical talent and putting them to education, so figure this method has already been worked out. They take a handful of bright, young, promising individuals and train them to either be Experts in UMD, or actual casters. As fart of the education agreement, these trained individuals return to their villages and use their newfound skills for the benefit of the communities. The heroes oversee this service. Time passes. Quality of life improves. Every so often, the heroes produce another magical device (costing them 3000gp or less) that they offer to the outlying villages. It becomes a requirement of their students that every caster learn to manufacture a magic item (Take Craft Wondrous Item feat at 3rd level) when they are able, and must manufacture one repeat-use magic item for the benefit of the community. Over time the school grows a village as students flock in, having heard about this education. Artificers, professionally trained, are employed from a school-owned company. Now this region, which has been growing in stability, possesses an export product- Magic items and magical services. The retired heroes have become Lords of their land, using their public influence, wealth and power from being high leveled adventurers to maintain a kingdom founded upon magical education and life-improving products. A hospital based off a few healing spell wands and divine casters, numerous businesses and trade, a factory operating off of use of the [I]Fabricate[/I] spell... neighboring kingdoms cannot compete. Because the education is public, other nations learn. The pattern is replicated. The world is changed. ...is this line of thinking practical and possible, or am I missing something? [/QUOTE]
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