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Magic for the Masses, An Age of Industrial Enlightenment
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6078358" data-attributes="member: 6674868"><p>A few additional and clarifying thoughts:</p><p></p><p>-My thinking assumes the use of endless use magical items. Not 50 charge wands, but useable twice a day eternal wands, that will work just as well two hundred years from now as they would today. A slow buildup of items like these diffusing through a community adds up.</p><p></p><p>-Level 1 casters, even coming from poverty, can make their money by providing services to their community and the outlying neighborhoods. The requirement that a level 3 caster make an item that costs him 1,500gp, that's very much within the expectations of what a level 3 character can afford according to the wealth by level table since a level 3 character is expected to have 2,700gp by level 3. It's a significant chunk, but if it's a mandatory expectation as a result of your education tuition and a cultural norm, it could happen.</p><p></p><p>-It has occurred to me in my earlier scenario that I was thinking too much like a freedom-wielding American. I proposed that these adventurers would approach the common folk and they would appeal to the everyday man, who could then choose a lifestyle change. A feudal-style community wouldn't have that option, so perhaps the first step would be to appeal to a local Lord to become a benefactor, convince him to mandate his best and brightest peasants participate in said education, and then the rest of the process would occur from there. I dunno.</p><p></p><p>I'm not saying I'd want to play D&D in such a world. I agree with @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6669384" target="_blank">Greenfield</a></u></strong></em> that this starts to look to much like the world we live in, and there's less appeal. I'm not saying it is a good idea. I'm not saying it would be a playable idea. What I am saying in given what I know about Humans, I'd expect such a process to become inevitable in a magic-infused world. Given the choice between spending a lifetime toiling to farm the land to feed your family, or spending a few years to manufacture one item that would feed all future generations, I think the majority of people would choose the latter, for a wide variety of selfish or selfless reasons. </p><p></p><p>Now, I'd expect horrible, terrible repercussions within the next few generations of this progress. As POWER becomes more commonly available, the measures needed to contain such power would need to increase, and those with newly acquired freedom that comes from Power would buck against such restraints. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=463" target="_blank">S'mon</a></u></strong></em> 's description of a wasteland, resulting in the abuse of too much power and the wars that might result, also appear as one logical conclusion of such a development. </p><p></p><p>A land that lived thru the midst of this chaos, or the after effects of such chaos, might make for a good campaign. I could see the last remaining Hero, kept alive through powerful devices, saying something like "We wanted to improve Humanity. We were so, so wrong..." and a new wave of PC heroes setting out to wipe such knowledge from the face of the earth, for people's own good. Sooner or later greed and selfishness would kick in before utopia could be achieved. </p><p></p><p>Anywho, thanks all for riding along my thought train. I just have a hard time imagining a world filled with mostly level 1 commoners if Magic is a viable alternative. I had played a Factotum a little while back who embraced this concept that the world would be a better place if more people understood and used magic, and he was met with a lot of opposition when his philosophy encountered reality. I think there are likely more barriers to this happening then I've worked out so far, but I appreciate you all thinking along with me.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6078358, member: 6674868"] A few additional and clarifying thoughts: -My thinking assumes the use of endless use magical items. Not 50 charge wands, but useable twice a day eternal wands, that will work just as well two hundred years from now as they would today. A slow buildup of items like these diffusing through a community adds up. -Level 1 casters, even coming from poverty, can make their money by providing services to their community and the outlying neighborhoods. The requirement that a level 3 caster make an item that costs him 1,500gp, that's very much within the expectations of what a level 3 character can afford according to the wealth by level table since a level 3 character is expected to have 2,700gp by level 3. It's a significant chunk, but if it's a mandatory expectation as a result of your education tuition and a cultural norm, it could happen. -It has occurred to me in my earlier scenario that I was thinking too much like a freedom-wielding American. I proposed that these adventurers would approach the common folk and they would appeal to the everyday man, who could then choose a lifestyle change. A feudal-style community wouldn't have that option, so perhaps the first step would be to appeal to a local Lord to become a benefactor, convince him to mandate his best and brightest peasants participate in said education, and then the rest of the process would occur from there. I dunno. I'm not saying I'd want to play D&D in such a world. I agree with @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6669384"]Greenfield[/URL][/U][/B][/I] that this starts to look to much like the world we live in, and there's less appeal. I'm not saying it is a good idea. I'm not saying it would be a playable idea. What I am saying in given what I know about Humans, I'd expect such a process to become inevitable in a magic-infused world. Given the choice between spending a lifetime toiling to farm the land to feed your family, or spending a few years to manufacture one item that would feed all future generations, I think the majority of people would choose the latter, for a wide variety of selfish or selfless reasons. Now, I'd expect horrible, terrible repercussions within the next few generations of this progress. As POWER becomes more commonly available, the measures needed to contain such power would need to increase, and those with newly acquired freedom that comes from Power would buck against such restraints. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=463"]S'mon[/URL][/U][/B][/I] 's description of a wasteland, resulting in the abuse of too much power and the wars that might result, also appear as one logical conclusion of such a development. A land that lived thru the midst of this chaos, or the after effects of such chaos, might make for a good campaign. I could see the last remaining Hero, kept alive through powerful devices, saying something like "We wanted to improve Humanity. We were so, so wrong..." and a new wave of PC heroes setting out to wipe such knowledge from the face of the earth, for people's own good. Sooner or later greed and selfishness would kick in before utopia could be achieved. Anywho, thanks all for riding along my thought train. I just have a hard time imagining a world filled with mostly level 1 commoners if Magic is a viable alternative. I had played a Factotum a little while back who embraced this concept that the world would be a better place if more people understood and used magic, and he was met with a lot of opposition when his philosophy encountered reality. I think there are likely more barriers to this happening then I've worked out so far, but I appreciate you all thinking along with me. [/QUOTE]
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