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Magic for the Masses, An Age of Industrial Enlightenment
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<blockquote data-quote="Hussar" data-source="post: 6080475" data-attributes="member: 22779"><p>What rarity of spellcasters in 3e KM?</p><p></p><p>According to the DMG guidelines, virtually every community has at least one, if not several, spellcasters of 1st - 3rd level. Even all the way down to a Thorp.</p><p></p><p>It doesn't really matter how much gets destroyed, so long as more gets made than destroyed. Because magic items never run out of juice on their own, even one magic item surviving per year means that you have thousands of magic items floating around in the lifespan of most D&D campaign worlds. </p><p></p><p>Of course, this is assuming that only humans make magic items too. Never mind everyone else. </p><p></p><p>The thing is, the magic and magic item mechanics are not meant as world building tools. They are meant for adventurers. When you apply them to world building, they don't make much sense.</p><p></p><p>Take something as simple as Purify Food and Drink. Zero level spell that does 1 cubic foot of food. That's a lot of food. Only requires a 10 wisdom and a 1st level cleric. Who will be able to purify 3 cubic feet of food per day. That's a lot of food. 1 cubic foot of water is 80 pounds, so, if it's meat and veggies, we'll say about 50 pounds of food. Certainly one cleric can purify the food of a small community every day.</p><p></p><p>And it's not like there aren't real world analogs here. Both Halal and Kosher follow a fairly similar bent. Your kosher butcher isn't that far from a priest. Imagine a world where you can literally demonstrate the food being blessed and see how quickly people jump on.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6080475, member: 22779"] What rarity of spellcasters in 3e KM? According to the DMG guidelines, virtually every community has at least one, if not several, spellcasters of 1st - 3rd level. Even all the way down to a Thorp. It doesn't really matter how much gets destroyed, so long as more gets made than destroyed. Because magic items never run out of juice on their own, even one magic item surviving per year means that you have thousands of magic items floating around in the lifespan of most D&D campaign worlds. Of course, this is assuming that only humans make magic items too. Never mind everyone else. The thing is, the magic and magic item mechanics are not meant as world building tools. They are meant for adventurers. When you apply them to world building, they don't make much sense. Take something as simple as Purify Food and Drink. Zero level spell that does 1 cubic foot of food. That's a lot of food. Only requires a 10 wisdom and a 1st level cleric. Who will be able to purify 3 cubic feet of food per day. That's a lot of food. 1 cubic foot of water is 80 pounds, so, if it's meat and veggies, we'll say about 50 pounds of food. Certainly one cleric can purify the food of a small community every day. And it's not like there aren't real world analogs here. Both Halal and Kosher follow a fairly similar bent. Your kosher butcher isn't that far from a priest. Imagine a world where you can literally demonstrate the food being blessed and see how quickly people jump on. [/QUOTE]
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