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Community
General Tabletop Discussion
*Dungeons & Dragons
Magic guns against "realistic firearms".
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9869989" data-attributes="member: 6802378"><p>And we can't forget the possibilies of crossbows with a motor, in the real life they are possible, and even you could find some video in youtube.</p><p></p><p>I see in 5e the humanoids who are "special units" are "generic" in the sense not linked to certain specie. For example if you have the monster stats for a gunslinger, musketeer, sniper this can be a human, hobgoblin or drow. Maybe the same soldier but with a different weapon would be also a different XP value. Today players are too used to shooters like Fortnite or Overwatch and they can tell the difference between a gun, a shotgun or a machine gun in the battlefield.</p><p></p><p>Other point is how to calculate the XP value according the "special gear". For example there is a trap in a dungeon what is a crossbow with a motor for self-loading. A day later to infiltrate within the enemy wall they have to face a humanoid sentinel with the same motorized crossbow. Should the XP value to be the same?</p><p></p><p>* Other idea is in the fantasy setting the gunpowder is known but in the mass battles is a serious taboo because the soldiers killed by balistic damage automatically become <a href="https://en.wikipedia.org/wiki/Einherjar" target="_blank">Einherjar</a>, celestials with ballistic damage inmunity, and they only can be hurt by magic or "old-school" combat.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9869989, member: 6802378"] And we can't forget the possibilies of crossbows with a motor, in the real life they are possible, and even you could find some video in youtube. I see in 5e the humanoids who are "special units" are "generic" in the sense not linked to certain specie. For example if you have the monster stats for a gunslinger, musketeer, sniper this can be a human, hobgoblin or drow. Maybe the same soldier but with a different weapon would be also a different XP value. Today players are too used to shooters like Fortnite or Overwatch and they can tell the difference between a gun, a shotgun or a machine gun in the battlefield. Other point is how to calculate the XP value according the "special gear". For example there is a trap in a dungeon what is a crossbow with a motor for self-loading. A day later to infiltrate within the enemy wall they have to face a humanoid sentinel with the same motorized crossbow. Should the XP value to be the same? * Other idea is in the fantasy setting the gunpowder is known but in the mass battles is a serious taboo because the soldiers killed by balistic damage automatically become [URL='https://en.wikipedia.org/wiki/Einherjar']Einherjar[/URL], celestials with ballistic damage inmunity, and they only can be hurt by magic or "old-school" combat. [/QUOTE]
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Magic guns against "realistic firearms".
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