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Community
General Tabletop Discussion
*Dungeons & Dragons
Magic guns against "realistic firearms".
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<blockquote data-quote="Steampunkette" data-source="post: 9870022" data-attributes="member: 6796468"><p>So... Guns are kinda "Whatever", ultimately.</p><p></p><p>In reality, guns essentially (but not entirely) negated armor outside of very thick and heavily curved plates, which is why we imagine conquistadors wearing the breastplate and helmet that we do. They were meant to cause pistol and rifle balls to deflect from vital organs even though the limbs were exposed to keep the weight down.</p><p></p><p>So you have a bit of the 3e "Touch AC" situation going on. Except even crappy armor can defend against a bullet in weird ways, sometimes, due to the vagaries of environmental factors, black powder quality, etc. Books stopping bullets has been a historical precedent as silly as it seems.</p><p></p><p>And then you have to figure out the damage they deal... which is insanely variable. Sure, one shot might kill you. Or you can take 40 bullets and drive yourself to the hospital because somehow nothing vital was hit in a way that caused your death.</p><p></p><p>Ultimately, unless you design a full simulationist game around guns, you're going to wind up handwaving a -lot- of stuff.</p><p></p><p>That's why I made them simple weapons in Martial Artistry that are just stronger crossbows, essentially. </p><p></p><p>[ATTACH=full]431100[/ATTACH]</p><p>"Precision" as a weapon trait allows you to roll the weapon's damage twice and take the better result. For a d6 weapon it's roughly equivalent to a +1 average damage increase, d8 basically gets a +2, and d10 basically gets a +3. All while keeping the maximum damage in-line with other d6/d8/d10 weapons.</p><p></p><p>For the fancy features (ammunition and fire-rate increases) you just pay an additional, stacking, premium. +20gp for a revolving version, +50gp for a semiautomatic version (+70 total), +30gp for Burst Fire (+100 total), and +50gp for automatic (+150 total).</p><p></p><p>I also made a specific note that those fancy features can also be added to Crossbows for folks who want to pull a Van Helsing or Edgar Figaro thing.</p><p></p><p>[ATTACH=full]431101[/ATTACH]</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9870022, member: 6796468"] So... Guns are kinda "Whatever", ultimately. In reality, guns essentially (but not entirely) negated armor outside of very thick and heavily curved plates, which is why we imagine conquistadors wearing the breastplate and helmet that we do. They were meant to cause pistol and rifle balls to deflect from vital organs even though the limbs were exposed to keep the weight down. So you have a bit of the 3e "Touch AC" situation going on. Except even crappy armor can defend against a bullet in weird ways, sometimes, due to the vagaries of environmental factors, black powder quality, etc. Books stopping bullets has been a historical precedent as silly as it seems. And then you have to figure out the damage they deal... which is insanely variable. Sure, one shot might kill you. Or you can take 40 bullets and drive yourself to the hospital because somehow nothing vital was hit in a way that caused your death. Ultimately, unless you design a full simulationist game around guns, you're going to wind up handwaving a -lot- of stuff. That's why I made them simple weapons in Martial Artistry that are just stronger crossbows, essentially. [ATTACH type="full" size="857x219"]431100[/ATTACH] "Precision" as a weapon trait allows you to roll the weapon's damage twice and take the better result. For a d6 weapon it's roughly equivalent to a +1 average damage increase, d8 basically gets a +2, and d10 basically gets a +3. All while keeping the maximum damage in-line with other d6/d8/d10 weapons. For the fancy features (ammunition and fire-rate increases) you just pay an additional, stacking, premium. +20gp for a revolving version, +50gp for a semiautomatic version (+70 total), +30gp for Burst Fire (+100 total), and +50gp for automatic (+150 total). I also made a specific note that those fancy features can also be added to Crossbows for folks who want to pull a Van Helsing or Edgar Figaro thing. [ATTACH type="full" size="700x890"]431101[/ATTACH] [/QUOTE]
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Magic guns against "realistic firearms".
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