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Magic Guns!
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<blockquote data-quote="Creamsteak" data-source="post: 1396487" data-attributes="member: 552"><p>In revision, I think that perhaps the way to handle magic "shooting" guns in a normal setting should require craft magical arms and armor as well. This is for a more normal DnD game where you want to have magical firearms, but you also want to increase the mechanics for why they are much more rare than a +1 longsword. So, in order to craft the gun that fires a fireball you need the following:</p><p></p><p>Craft Magical Arms and Armor (Prerequisite for craft Magical Firearms)</p><p>Craft Wands (Prerequisite for craft Magical Firearms)</p><p>Craft Magical Firearms</p><p></p><p>The creation price for a given "clip" wand is: (Spell Level*Caster Level*375) + xp cost</p><p>The creation price for a given "gun" is: (Spell Level*Caster Level*500) + xp cost</p><p></p><p>"Clips" cost as much as a normal wand. Gun's cost half as much as a use-activated/continous item (that would fundamentally do the same thing an infinite number of times without a clip). That makes sense to me.</p><p></p><p>To create a pre-filled magic gun, the cost is (Spell Level*Caster Level*875) + xp cost.</p><p></p><p>The advantage of a Caster Gun over a Wand is that any character can use it.</p><p>The advantage of a Caster Gun over a Use-activated item is initial investment, but the continuous item never stops working. Use-activated items would only be 125 gp higher than the 875 multiplier for a starting set.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1396487, member: 552"] In revision, I think that perhaps the way to handle magic "shooting" guns in a normal setting should require craft magical arms and armor as well. This is for a more normal DnD game where you want to have magical firearms, but you also want to increase the mechanics for why they are much more rare than a +1 longsword. So, in order to craft the gun that fires a fireball you need the following: Craft Magical Arms and Armor (Prerequisite for craft Magical Firearms) Craft Wands (Prerequisite for craft Magical Firearms) Craft Magical Firearms The creation price for a given "clip" wand is: (Spell Level*Caster Level*375) + xp cost The creation price for a given "gun" is: (Spell Level*Caster Level*500) + xp cost "Clips" cost as much as a normal wand. Gun's cost half as much as a use-activated/continous item (that would fundamentally do the same thing an infinite number of times without a clip). That makes sense to me. To create a pre-filled magic gun, the cost is (Spell Level*Caster Level*875) + xp cost. The advantage of a Caster Gun over a Wand is that any character can use it. The advantage of a Caster Gun over a Use-activated item is initial investment, but the continuous item never stops working. Use-activated items would only be 125 gp higher than the 875 multiplier for a starting set. [/QUOTE]
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