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Magic healing of inborn conditions
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<blockquote data-quote="Kurotowa" data-source="post: 9548540" data-attributes="member: 27957"><p>Philosophically, we have to ask where the line is drawn between magical healing and magical transformation. What conditions does magic, especially divine magic, react to as an injury or curse, and what conditions are simply the person's natural state as part of their race's biodiversity? Sure, maybe it's a feature they don't like and would call a disability. But does that call for healing magic, or does it call for magical reconstructive surgery?</p><p></p><p>Strictly by the book, True Polymorph is what's needed to smooth away a great many physical defects. Regeneration would be more appropriate for fixing old crippling injuries, possibly with some elective surgery to reset the area. Greater Restoration might be able to cure some of what we classify as genetic diseases, depending on DM interpretation. Or for certain things, simple replacement with a magical prosthetic.</p><p></p><p>Beyond that, we move into the realm of house rules and the topic of non-adventurer aimed magic. One of Baker's third party Eberron books introduced Cosmetic Transmutation for primarily civilian use. It's a good example of how the PHB spells are for adventurers to use in battlefield or dungeon conditions. Spells and rituals for treating birth defects isn't really part of that repertoire, so the DM would have to decide how that interfaces with the usual PC spell lists.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9548540, member: 27957"] Philosophically, we have to ask where the line is drawn between magical healing and magical transformation. What conditions does magic, especially divine magic, react to as an injury or curse, and what conditions are simply the person's natural state as part of their race's biodiversity? Sure, maybe it's a feature they don't like and would call a disability. But does that call for healing magic, or does it call for magical reconstructive surgery? Strictly by the book, True Polymorph is what's needed to smooth away a great many physical defects. Regeneration would be more appropriate for fixing old crippling injuries, possibly with some elective surgery to reset the area. Greater Restoration might be able to cure some of what we classify as genetic diseases, depending on DM interpretation. Or for certain things, simple replacement with a magical prosthetic. Beyond that, we move into the realm of house rules and the topic of non-adventurer aimed magic. One of Baker's third party Eberron books introduced Cosmetic Transmutation for primarily civilian use. It's a good example of how the PHB spells are for adventurers to use in battlefield or dungeon conditions. Spells and rituals for treating birth defects isn't really part of that repertoire, so the DM would have to decide how that interfaces with the usual PC spell lists. [/QUOTE]
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