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*Dungeons & Dragons
Magic healing of inborn conditions
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<blockquote data-quote="Lanefan" data-source="post: 9551609" data-attributes="member: 29398"><p>Even going back to 1e Magic Jar has always been one of those "how the eff is this supposed to work?" spells. I'd not be sorry to see it gone.</p><p></p><p>The bolded puts this into very messy territory on realizing it would allow a Wizard to create a "spirit" or "consciousness" out of nothing; which up till now has been - depending on setting - something only a deity could do.</p><p></p><p>Flip side: what happens to a creature's spirit or consciousness if the spell is cast the other way, i.e. you turn a living Elf into a ball bearing. Does it completely cease to exist (if yes, that's one hella powerful side-effect!), or does it go to the land of the dead and thus become revivable by other means, or does it stay in the ball bearing meaning that technically that ball bearing is alive?</p><p></p><p>Also, a spell like this has to have some inherent risk to it if only to prevent it from becoming completely broken; the risk of dying outright to a <em>Dispel Magic</em> or an anti-magic zone works here.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9551609, member: 29398"] Even going back to 1e Magic Jar has always been one of those "how the eff is this supposed to work?" spells. I'd not be sorry to see it gone. The bolded puts this into very messy territory on realizing it would allow a Wizard to create a "spirit" or "consciousness" out of nothing; which up till now has been - depending on setting - something only a deity could do. Flip side: what happens to a creature's spirit or consciousness if the spell is cast the other way, i.e. you turn a living Elf into a ball bearing. Does it completely cease to exist (if yes, that's one hella powerful side-effect!), or does it go to the land of the dead and thus become revivable by other means, or does it stay in the ball bearing meaning that technically that ball bearing is alive? Also, a spell like this has to have some inherent risk to it if only to prevent it from becoming completely broken; the risk of dying outright to a [I]Dispel Magic[/I] or an anti-magic zone works here. [/QUOTE]
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