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Magic Healing on Dragon Earth
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<blockquote data-quote="mythusmage" data-source="post: 2439483" data-attributes="member: 571"><p>[H3]<strong>On Healing Potions</strong>[/H3]</p><p></p><p><strong>Minor Healing</strong></p><p></p><p>On Dragon Earth this potion most often comes in the form of a pill or capsule; sold in bottles or 20, 40, or 60 at pharmacies, apothecaries, or grocery stores. They're cheap.</p><p></p><p>(Since most anybody can be a low level cleric, the ingredients are very cheap, and magic theory is advanced over standard D&D magic theory, a lot of magic items are cheap on this world. However (and this is something I should've pointed out in the first post in this thread) healing magic can only be applied once a day. That means one healing magic period, not one of each. A person gets a <em>Cure Minor</em> when he needs a <em>Cure Serious</em> is poop out of luck until the next day. It means low level healing magic is only applied to seriously injured people when it is absolutely necessary and high level healing magic won't be available until too late.)</p><p></p><p><em>Cure Minor</em> pills and capsules are most often used for scrapes, bruises, small cuts and minor injuries like that. They're also used for minor headaches and nosebleeds. They do take a full hour to affect the healing, so a number of pharmacies bundle bandages and large band-aids at a special price, just in case. Any brand of <em>Cure Minor</em> pills or capsules that promises rapid healing should be treated with suspicion. Same with those that don't register as magic with any version of a <em>Detect Magic</em> device. (If you're not sure, visit a chain pharmacy and ask to use their <em>Detect Magic</em> scanner. They're glad to do it. If the pills you bought don't register as magic be sure to inform the local authorities so they can get the fraud unit on the case.)</p><p></p><p>There you have a brief look at <em>Cure Minor</em> potions on Dragon Earth. Next posting we'll take a look at <em>Cure Light</em> potions.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2439483, member: 571"] [H3][b]On Healing Potions[/b][/H3] [b]Minor Healing[/b] On Dragon Earth this potion most often comes in the form of a pill or capsule; sold in bottles or 20, 40, or 60 at pharmacies, apothecaries, or grocery stores. They're cheap. (Since most anybody can be a low level cleric, the ingredients are very cheap, and magic theory is advanced over standard D&D magic theory, a lot of magic items are cheap on this world. However (and this is something I should've pointed out in the first post in this thread) healing magic can only be applied once a day. That means one healing magic period, not one of each. A person gets a [i]Cure Minor[/i] when he needs a [i]Cure Serious[/i] is poop out of luck until the next day. It means low level healing magic is only applied to seriously injured people when it is absolutely necessary and high level healing magic won't be available until too late.) [i]Cure Minor[/i] pills and capsules are most often used for scrapes, bruises, small cuts and minor injuries like that. They're also used for minor headaches and nosebleeds. They do take a full hour to affect the healing, so a number of pharmacies bundle bandages and large band-aids at a special price, just in case. Any brand of [i]Cure Minor[/i] pills or capsules that promises rapid healing should be treated with suspicion. Same with those that don't register as magic with any version of a [i]Detect Magic[/i] device. (If you're not sure, visit a chain pharmacy and ask to use their [i]Detect Magic[/i] scanner. They're glad to do it. If the pills you bought don't register as magic be sure to inform the local authorities so they can get the fraud unit on the case.) There you have a brief look at [i]Cure Minor[/i] potions on Dragon Earth. Next posting we'll take a look at [i]Cure Light[/i] potions. [/QUOTE]
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