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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic : How streamlined do we want it?
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<blockquote data-quote="ruleslawyer" data-source="post: 3753262" data-attributes="member: 1757"><p>I would see your point better if you hadn't substituted "MMO" for "direct damage." Fireball has been around since 1978 or so, long before MMOs.</p><p></p><p>Note also that the "flavorful" spells you like can be constructed quite easily under many free-form magic systems. Turning paper thin is an effect, as is triggered teleportation. The only problematic thing about that spell is needing the special case for "turning paper thin," which I would actually argue is a <em>negative</em> rather than a positive in adding to the DM's burden of rules lookup and adjudication. </p><p></p><p>Not that I think 4e is going anywhere nearly in this direction. But at least direct damage and numerical-effect spells should really just go scalable IMO.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3753262, member: 1757"] I would see your point better if you hadn't substituted "MMO" for "direct damage." Fireball has been around since 1978 or so, long before MMOs. Note also that the "flavorful" spells you like can be constructed quite easily under many free-form magic systems. Turning paper thin is an effect, as is triggered teleportation. The only problematic thing about that spell is needing the special case for "turning paper thin," which I would actually argue is a [i]negative[/i] rather than a positive in adding to the DM's burden of rules lookup and adjudication. Not that I think 4e is going anywhere nearly in this direction. But at least direct damage and numerical-effect spells should really just go scalable IMO. [/QUOTE]
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Magic : How streamlined do we want it?
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