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*TTRPGs General
Magic In A Vaguely Realistic "Real World"
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<blockquote data-quote="doctorbadwolf" data-source="post: 7877953" data-attributes="member: 6704184"><p>It's not DnD, as I said in the OP. </p><p></p><p>So, Alfar and Shifters are wholly separate creatures from humans, but have no real connection to the DnD races. Shifters are were-people, but with their history and lore focused on legends of benevolent were-wolves like the benedanti or those Irish ones. (but with several types of shifters based on different legends)</p><p></p><p>Magic is skill based, rather than spell based. You can train spells during downtime/extended rest, but what that means is that you're taking an advanced or complex use of one or more magic skills that would normally be harder to do and more costly in terms of your own mental and physical energy, and training it to the point wehre it is no longer an improvised thing. It may still cost more energy, but it isn't harder to do anymore. </p><p></p><p>Most magic is either very simple enchantments like making a weapon never dirty or dull, or bending gravity or air very slightly around yourself to deflect missiles, allowing you to get into melee with a shooter, or using Aeromancy to help you run faster and jump farther, or generating light through a process similar to that of a lightbulb, but without the need for specially made filiments, or accelerating static charge in the air to shock an enemy, feed electricity into a system, etc.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7877953, member: 6704184"] It's not DnD, as I said in the OP. So, Alfar and Shifters are wholly separate creatures from humans, but have no real connection to the DnD races. Shifters are were-people, but with their history and lore focused on legends of benevolent were-wolves like the benedanti or those Irish ones. (but with several types of shifters based on different legends) Magic is skill based, rather than spell based. You can train spells during downtime/extended rest, but what that means is that you're taking an advanced or complex use of one or more magic skills that would normally be harder to do and more costly in terms of your own mental and physical energy, and training it to the point wehre it is no longer an improvised thing. It may still cost more energy, but it isn't harder to do anymore. Most magic is either very simple enchantments like making a weapon never dirty or dull, or bending gravity or air very slightly around yourself to deflect missiles, allowing you to get into melee with a shooter, or using Aeromancy to help you run faster and jump farther, or generating light through a process similar to that of a lightbulb, but without the need for specially made filiments, or accelerating static charge in the air to shock an enemy, feed electricity into a system, etc. [/QUOTE]
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