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Magic in Shadowrun
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6162840" data-attributes="member: 61749"><p>Basic spellcasting works like this:</p><p></p><p>1. Pick your spell.</p><p>2. Choose the force of the spell. The higher the force, the greater the potential effect, but also the higher the drain you have to resist.</p><p>3. Roll Spellcasting dice to determine the effectiveness of the spell.</p><p>4. Resist drain.</p><p>5. Take damage from leftover drain.</p><p></p><p>Like many things in Shadowrun, it's a matter of weighing risk versus reward. By choosing the force of a spell, you can either play it save, or take a greater risk for a chance that the spell is more effective.</p><p></p><p>There's no limit to how many spells you can cast. If you're willing to split your dice pool, you can even cast two spells at once (though you have to resist drain from both). Keep casting, though, and you'll fail to resist enough drain to knock yourself unconscious or even kill yourself.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6162840, member: 61749"] Basic spellcasting works like this: 1. Pick your spell. 2. Choose the force of the spell. The higher the force, the greater the potential effect, but also the higher the drain you have to resist. 3. Roll Spellcasting dice to determine the effectiveness of the spell. 4. Resist drain. 5. Take damage from leftover drain. Like many things in Shadowrun, it's a matter of weighing risk versus reward. By choosing the force of a spell, you can either play it save, or take a greater risk for a chance that the spell is more effective. There's no limit to how many spells you can cast. If you're willing to split your dice pool, you can even cast two spells at once (though you have to resist drain from both). Keep casting, though, and you'll fail to resist enough drain to knock yourself unconscious or even kill yourself. [/QUOTE]
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