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<blockquote data-quote="Rystil Arden" data-source="post: 3818747" data-attributes="member: 29014"><p>Can do! For the moment, however, what you can do is glance at his current sheet, totally ignoring the way the arrays are set up and paying more attention to the spells there as examples. He's going to have Mage Armour, Shield, and Stoneskin up permanently, but everything else will be emulated with the Variable Array. Keep in mind three things that are important:</p><p></p><p>#1--I'm going to force him to keep all of his active buffs in the Variable Array or they disappear for good</p><p></p><p>#2--I made the current Martin by looking through the PHB and picking a few spells I thought I was most likely to use with him. Thus, the spells listed there are the ones he is most likely to use most of the time. There's probably not something hidden elsewhere that's better that he's always going to be using.</p><p></p><p>#3--When I made him, I was strapped badly for points on some of the spells due to the nature of the arrays (I don't care what other people have said about the nested arrays, they definitely did severely limit the powers he could choose vis-a-vis one big array, though I can totally see why you guys would ban them and understand your decision), so the ones that look like I was running out of points and are missing something obvious from the D&D version will be a bit more robust in the Variable version. Otherwise, they will be similarly themed.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3818747, member: 29014"] Can do! For the moment, however, what you can do is glance at his current sheet, totally ignoring the way the arrays are set up and paying more attention to the spells there as examples. He's going to have Mage Armour, Shield, and Stoneskin up permanently, but everything else will be emulated with the Variable Array. Keep in mind three things that are important: #1--I'm going to force him to keep all of his active buffs in the Variable Array or they disappear for good #2--I made the current Martin by looking through the PHB and picking a few spells I thought I was most likely to use with him. Thus, the spells listed there are the ones he is most likely to use most of the time. There's probably not something hidden elsewhere that's better that he's always going to be using. #3--When I made him, I was strapped badly for points on some of the spells due to the nature of the arrays (I don't care what other people have said about the nested arrays, they definitely did severely limit the powers he could choose vis-a-vis one big array, though I can totally see why you guys would ban them and understand your decision), so the ones that look like I was running out of points and are missing something obvious from the D&D version will be a bit more robust in the Variable version. Otherwise, they will be similarly themed. [/QUOTE]
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