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<blockquote data-quote="Longshadow" data-source="post: 1769900" data-attributes="member: 19626"><p>S'okay, I understood your statement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I also quite understand people who can love a setting and feel less than enthusiastic about the mechanics. 1st ed SR had some serious problems, especially in the damage staging and inconsistent resistances for spell defending. Second ed fixed a lot of that (much faster and deadlier combat, for example), and 3rd ed fixed even more (better initiative mechanics, IMHO). My only complaint about the system now is that secondary subsystems have become too bloated in details -- I really don'y care to have to review multiple chapters in non-core books or pore through charts in half-a-dozen different sources just to run a simple encounter. I'm pretty flexible, but when in doubt I almost always default to the simple core rules way of dealing with something unless I have a VERY good reason to do otherwise.</p><p></p><p>My comments to dropshadow weren't knocking his conversion efforts, either -- nor knocking d20 (though I could spend hours doing that). They were representing my belief that d20 simply doesn't address the combat and magic , umm, <em>realities </em> (for lack of a better term) as presented in the setting material. If he can find a way to do that within d20, more power to him. If he can simply dispense with those elements and still feel comfortable adapting from the rest of the setting, well, I'm glad for him, but I wouldn't call it SR d20 at that point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Longshadow, post: 1769900, member: 19626"] S'okay, I understood your statement. ;) I also quite understand people who can love a setting and feel less than enthusiastic about the mechanics. 1st ed SR had some serious problems, especially in the damage staging and inconsistent resistances for spell defending. Second ed fixed a lot of that (much faster and deadlier combat, for example), and 3rd ed fixed even more (better initiative mechanics, IMHO). My only complaint about the system now is that secondary subsystems have become too bloated in details -- I really don'y care to have to review multiple chapters in non-core books or pore through charts in half-a-dozen different sources just to run a simple encounter. I'm pretty flexible, but when in doubt I almost always default to the simple core rules way of dealing with something unless I have a VERY good reason to do otherwise. My comments to dropshadow weren't knocking his conversion efforts, either -- nor knocking d20 (though I could spend hours doing that). They were representing my belief that d20 simply doesn't address the combat and magic , umm, [I]realities [/I] (for lack of a better term) as presented in the setting material. If he can find a way to do that within d20, more power to him. If he can simply dispense with those elements and still feel comfortable adapting from the rest of the setting, well, I'm glad for him, but I wouldn't call it SR d20 at that point. :D [/QUOTE]
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