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<blockquote data-quote="Reynard" data-source="post: 6391419" data-attributes="member: 467"><p>I wrote a piece on "Everyday Magic" (see my sig) which covers some very specific kinds of magic in a D&D world, but I was wondering what folks were doing in regards to embedding magic in their game settings in general. In Eberron, for example, magic was essentially industrialized, a part of everyday life in an almost technological sense. By contrast, in the Realms, magic is ever present yet remains mysterious to at least the common people.</p><p></p><p>The PHB tends to be filled with magic spells and abilities useful for adventuring, but there's nothing saying that those are the only magic in the world. What sort of magic would non-adventuring wizard and cleric types develop? What about those classes with inherent magic: do non adventuring sorcerers, warlocks and bards have very different abilities at their fingertips?</p><p></p><p>By contrast, what about worlds where PC type magic is all there is? What does it look like when the only wizards out there are the ones that can fireball your house, but can't make a good harvest or turn lead into gold? And if PC magic is the only magic, what happens in the fantasy world when normal people -- including nobility and other power brokers -- don't have access to it. Do the PCs inhabit a different world than the regular people?</p></blockquote><p></p>
[QUOTE="Reynard, post: 6391419, member: 467"] I wrote a piece on "Everyday Magic" (see my sig) which covers some very specific kinds of magic in a D&D world, but I was wondering what folks were doing in regards to embedding magic in their game settings in general. In Eberron, for example, magic was essentially industrialized, a part of everyday life in an almost technological sense. By contrast, in the Realms, magic is ever present yet remains mysterious to at least the common people. The PHB tends to be filled with magic spells and abilities useful for adventuring, but there's nothing saying that those are the only magic in the world. What sort of magic would non-adventuring wizard and cleric types develop? What about those classes with inherent magic: do non adventuring sorcerers, warlocks and bards have very different abilities at their fingertips? By contrast, what about worlds where PC type magic is all there is? What does it look like when the only wizards out there are the ones that can fireball your house, but can't make a good harvest or turn lead into gold? And if PC magic is the only magic, what happens in the fantasy world when normal people -- including nobility and other power brokers -- don't have access to it. Do the PCs inhabit a different world than the regular people? [/QUOTE]
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