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<blockquote data-quote="Paraxis" data-source="post: 6391438" data-attributes="member: 13009"><p>All of those things are going to vary based the the DM and that campaign world he is running. I don't build npc's with player character classes for example, the only Fighter as presented in the PHB is the one sitting at the table. When I make an npc that would be fighterish like a town guard I might use the class for inspiration but not hard and fast rules. My order of npc wizards will mostly follow the rules for PC wizards, but will probably be more simple but at the same time have access to magic PC's don't.</p><p></p><p>As far as magic goes, npc's can do wondrous things that PC could never do as long as it is important to the story. I don't need rules for becoming a Lich, no PC would ever be allowed to do so and I would want the ritual to fit the story.</p><p></p><p>If I want a circle of paladins to perform a ritualized version of protection from evil that spreads across an entire city, then it happens.</p><p></p><p>As far as everyday magic, I imagine things like guidance being used to make better quality items. The dwarf drummer ritualist performs and inspires/guides the smiths nearby at the forge, with the hammer blows joining in on the beat. The druids use magic to make crops grow faster and bigger to feed larger than real world versions of fantasy cities. Gypsy bards will come to town and offer to raise dead loved ones for the right price.</p><p></p><p>One of my favorite things in an Eberron novel was a magic stone in an inn that all you did was touch it and it cleaned you and all your clothes/gear. Basicly just prestidigitation cast at will to clean.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6391438, member: 13009"] All of those things are going to vary based the the DM and that campaign world he is running. I don't build npc's with player character classes for example, the only Fighter as presented in the PHB is the one sitting at the table. When I make an npc that would be fighterish like a town guard I might use the class for inspiration but not hard and fast rules. My order of npc wizards will mostly follow the rules for PC wizards, but will probably be more simple but at the same time have access to magic PC's don't. As far as magic goes, npc's can do wondrous things that PC could never do as long as it is important to the story. I don't need rules for becoming a Lich, no PC would ever be allowed to do so and I would want the ritual to fit the story. If I want a circle of paladins to perform a ritualized version of protection from evil that spreads across an entire city, then it happens. As far as everyday magic, I imagine things like guidance being used to make better quality items. The dwarf drummer ritualist performs and inspires/guides the smiths nearby at the forge, with the hammer blows joining in on the beat. The druids use magic to make crops grow faster and bigger to feed larger than real world versions of fantasy cities. Gypsy bards will come to town and offer to raise dead loved ones for the right price. One of my favorite things in an Eberron novel was a magic stone in an inn that all you did was touch it and it cleaned you and all your clothes/gear. Basicly just prestidigitation cast at will to clean. [/QUOTE]
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