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<blockquote data-quote="Joe Liker" data-source="post: 6392135" data-attributes="member: 6777505"><p>There are plenty of PC spells that would be useful to a non-adventurer. For example, a wizard might not be able to ensure a bountiful harvest (why would he?), but a druid certainly can (<em>plant growth</em>).</p><p></p><p>Most of the good everyday spells are either cantrips or 1st level. Some higher-level stuff is good for commerce and such (teleportation circles, various abjurations, etc.)</p><p></p><p>Basically, this is the classic question of high-magic versus low-magic campaigns, and it dates all the way back to 1st edition. It's one of the first questions you need to answer when you are building your campaign world.</p><p></p><p>As you point out, is absolutely important to think about an NPC spellcaster's values, goals and position in society when creating his/her spell list. You don't usually need more spells than can be found in the PH, but if you have the time and energy, it's not a terrible idea to do so.</p><p></p><p>I can easily imagine a very powerful spellcaster who knows no offensive spells at all. Such a person could either choose from the more benign spells in the book or maybe just use ad hoc effects that never deal damage -- sort of an uber-cantrip. I don't think I'd actually go to the trouble of statting out extra spells, though, mainly because I'm lazy, but also because it's probably not really necessary.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6392135, member: 6777505"] There are plenty of PC spells that would be useful to a non-adventurer. For example, a wizard might not be able to ensure a bountiful harvest (why would he?), but a druid certainly can ([I]plant growth[/I]). Most of the good everyday spells are either cantrips or 1st level. Some higher-level stuff is good for commerce and such (teleportation circles, various abjurations, etc.) Basically, this is the classic question of high-magic versus low-magic campaigns, and it dates all the way back to 1st edition. It's one of the first questions you need to answer when you are building your campaign world. As you point out, is absolutely important to think about an NPC spellcaster's values, goals and position in society when creating his/her spell list. You don't usually need more spells than can be found in the PH, but if you have the time and energy, it's not a terrible idea to do so. I can easily imagine a very powerful spellcaster who knows no offensive spells at all. Such a person could either choose from the more benign spells in the book or maybe just use ad hoc effects that never deal damage -- sort of an uber-cantrip. I don't think I'd actually go to the trouble of statting out extra spells, though, mainly because I'm lazy, but also because it's probably not really necessary. [/QUOTE]
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