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<blockquote data-quote="aramis erak" data-source="post: 6392211" data-attributes="member: 6779310"><p>I've noticed several spells that I used in prior underdark worldbuilding that are missing or modified.</p><p></p><p>The ones most used by me in world building thought exercises:</p><ul> <li data-xf-list-type="ul"><strong>Continual Light</strong>, which under AD&D1e was described as "... its brightness is very great, being nearly as illuminating as full daylight." This made for an ideal "grow the crops" spell for the underdark. 60' radius underground gives 9 of them per acre. Which made for a nifty "underground garden" effect, too.</li> <li data-xf-list-type="ul"><strong>Transmute Rock to Mud</strong> - the fastest way to dig a dungeon. level 5 spell, 9th level caster, 2x10'cube per level... in cave, you use it to create mud, which you then have minions muck out, if you didn't plan ahead; if you did, you dig from the bottom up, and let it flow out.... Sometimes...</li> <li data-xf-list-type="ul"><strong>Create Water</strong> - flush that mud out</li> <li data-xf-list-type="ul"><strong>Dig</strong> - almost as good, but not as useful, as TRtM. 125 cu ft.. And it leaves dry material, so it doesn't flow.</li> <li data-xf-list-type="ul"><strong>Daylight</strong> with <strong>Permanency</strong> - this serves best in central areas of deep dwellings of surface races. Provided the needed daylight for health, and the needed disincentive for Svirfneblin and Drow...</li> </ul><p></p><p>Of these, Continual light was replaced with the much less impressive continual flame.</p><p>TRtM is missing.</p><p>Create Water is still there.</p><p>Dig is missing</p><p>Daylight is present, but there's no permanency, so until the DMG, I can't figure out how common it is for underdark fortresses of the surface folk.</p><p></p><p>I am big on "reasonable extrapolations from the existing rules" for figuring out how my underdark makes any sense. Unfortunately, this lead, on one homebrew game world, to the "howling doors of the dwarves"... howling because they had air intakes to feed the central furnace of the community, which burned all their wastes and drove their circulation, and had the "gale-force halls"...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6392211, member: 6779310"] I've noticed several spells that I used in prior underdark worldbuilding that are missing or modified. The ones most used by me in world building thought exercises: [LIST] [*][B]Continual Light[/B], which under AD&D1e was described as "... its brightness is very great, being nearly as illuminating as full daylight." This made for an ideal "grow the crops" spell for the underdark. 60' radius underground gives 9 of them per acre. Which made for a nifty "underground garden" effect, too. [*][b]Transmute Rock to Mud[/b] - the fastest way to dig a dungeon. level 5 spell, 9th level caster, 2x10'cube per level... in cave, you use it to create mud, which you then have minions muck out, if you didn't plan ahead; if you did, you dig from the bottom up, and let it flow out.... Sometimes... [*][b]Create Water[/b] - flush that mud out [*][b]Dig[/b] - almost as good, but not as useful, as TRtM. 125 cu ft.. And it leaves dry material, so it doesn't flow. [*][b]Daylight[/b] with [b]Permanency[/b] - this serves best in central areas of deep dwellings of surface races. Provided the needed daylight for health, and the needed disincentive for Svirfneblin and Drow... [/LIST] Of these, Continual light was replaced with the much less impressive continual flame. TRtM is missing. Create Water is still there. Dig is missing Daylight is present, but there's no permanency, so until the DMG, I can't figure out how common it is for underdark fortresses of the surface folk. I am big on "reasonable extrapolations from the existing rules" for figuring out how my underdark makes any sense. Unfortunately, this lead, on one homebrew game world, to the "howling doors of the dwarves"... howling because they had air intakes to feed the central furnace of the community, which burned all their wastes and drove their circulation, and had the "gale-force halls"... [/QUOTE]
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