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General Tabletop Discussion
*Dungeons & Dragons
Magic Initiate - A guide to an underestimated (and cool) feat
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<blockquote data-quote="Grakarg" data-source="post: 6778058" data-attributes="member: 41096"><p>This feat is hands down one of my favorite. It just oozes with possiblilities, everything from roleplaying fluff to powergamer crunch in such a small package. There is something in one tiny feat for many many players.</p><p></p><p>I especially like how it can be used to emphasize a character's background or development.</p><p></p><p>Are you a human fighter planning on going Eldritch knight? Or a rogue planning on going Arcane Trickster? Take this feat at lvl 1, and you have some of the feel for the character you're going for right out of the gate instead of waiting until lvl 3, and plus its balanced for a lvl 1 character. Great!</p><p></p><p>Choose magic initiate 'cleric', pick Acolyte background, and go Paladin of Vengeance. You were a young initiate in the abbey of your god when it was attacked. You survived the assault, and set on the path of the paladin to mete out justice against those that slew the other members of your faith. </p><p></p><p>Monk- Way of the Shadow, magic initiate warlock, you were part of a dark ninja cult that makes a blood pact with an infernal power for extra power, but left after learning a little about the dark forces behind the cult. But still, a whisper of that power remains, marking you forever from your initiation.</p><p></p><p>You can even double down on your current class. Wizard, Magic Initiate- Wizard. You were an exceedingly good student and apprentice, mastering additional cantrips and learning an additional spell by heart. As an added bonus, you can add the spell from Magic Initiate into your spellbook and use your regular slots to cast it.</p><p></p><p>Regarding the rankings, I'd say this is a tough job to do, ranking the individual spells.</p><p>There are just so many possible combinations for different classes that one person's trash is another person's treasure.</p><p>But thanks for trying though, if anything it will start some discussion.</p></blockquote><p></p>
[QUOTE="Grakarg, post: 6778058, member: 41096"] This feat is hands down one of my favorite. It just oozes with possiblilities, everything from roleplaying fluff to powergamer crunch in such a small package. There is something in one tiny feat for many many players. I especially like how it can be used to emphasize a character's background or development. Are you a human fighter planning on going Eldritch knight? Or a rogue planning on going Arcane Trickster? Take this feat at lvl 1, and you have some of the feel for the character you're going for right out of the gate instead of waiting until lvl 3, and plus its balanced for a lvl 1 character. Great! Choose magic initiate 'cleric', pick Acolyte background, and go Paladin of Vengeance. You were a young initiate in the abbey of your god when it was attacked. You survived the assault, and set on the path of the paladin to mete out justice against those that slew the other members of your faith. Monk- Way of the Shadow, magic initiate warlock, you were part of a dark ninja cult that makes a blood pact with an infernal power for extra power, but left after learning a little about the dark forces behind the cult. But still, a whisper of that power remains, marking you forever from your initiation. You can even double down on your current class. Wizard, Magic Initiate- Wizard. You were an exceedingly good student and apprentice, mastering additional cantrips and learning an additional spell by heart. As an added bonus, you can add the spell from Magic Initiate into your spellbook and use your regular slots to cast it. Regarding the rankings, I'd say this is a tough job to do, ranking the individual spells. There are just so many possible combinations for different classes that one person's trash is another person's treasure. But thanks for trying though, if anything it will start some discussion. [/QUOTE]
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Magic Initiate - A guide to an underestimated (and cool) feat
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