Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Initiate Feat Debate!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="juggerulez" data-source="post: 6727762" data-attributes="member: 98250"><p><strong>Join the debate freely but argue only by strict ruleset interpretation, NO DM overruling. Thanks.</strong><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">From the Player's Handbook:</span></span></p><p></p><p>Magic Initiate (p.168)</p><p>Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class' spell list.</p><p>In addition, choose one 1st level spell from that same list: you learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.</p><p>Your spellcasting ability for these spells depends on the class you chose: CHA for bard, sorcerer, or warlock; WIS for cleric or druid; or INT for wizard.</p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">From the Errata:</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p>- Magic Initiate (p. 168). The feat’s limit on casting the 1st-level spell applies only to the casting given by the feat.</p><p>- Divine Smite (p. 85). You can expend any spell slot, not just a paladin spell slot.</p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">So, given these Errata entries, I'm going to speculate as follows:</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">Magic Initiate provides you with 3 benefits:</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">1) TWO cantrips of the chosen class' spell list</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">2) ONE 1st level spell, of the same list, that you learn and use as your own known spell </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">3) ONE 1st level spell slot reserved to your chosen 1st level spell.</span></span><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">1) cantrips are innate spells, so you can always use them no matter what, providing you can fulfil the required criteria (e.g. free hand, material components, etc);</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">2) you can actually use it with your standard spell slots following the same rules of your spells, i.e. a paladin must prepare it (filling one of her CHA+half level prepared spell list) and can cast it any time she wants providing the spell slots. If she uses any spell slot higher that the 1st, the spell will be empowered accordingly (where applicable);</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">3) the 1st level spell slot can't be used to store/spend any different spell other than the one chosen with the feat. You CAN use this slot to do other things, i.e. a Paladin could spend it to use a 2d8 Divine Smite, but in regard of spell casting it must be used to cast the 1st level spell of choice and nothing else.</span></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">A word of advice.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">The Magic Initiate Feat description </span><u>doesn't specify</u><span style="font-family: 'Open Sans'"> that you gain an extra 1st level spell slot but it also </span><u>doesn't specify</u><span style="font-family: 'Open Sans'"> it's an innate spellcasting feature, this is something you imply by following the game mechanics: there is nothing else in any ruleset book that allow you to cast a spell without discharging a spell slot. One can argue that innate spellcasting is "something that allow you to cast a spell without discharging a spell slot" but innate spellcasting </span><u>specifies</u><span style="font-family: 'Open Sans'"> that it's an "innate spellcasting feature" in </span><u>all</u><span style="font-family: 'Open Sans'"> the contexts it's mentioned. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'">By this logic, the only possible explanation is that the devs forgot to mention the presence of the spell slot, which is only implied by design.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Open Sans'"></span>Prove me wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><span style="font-size: 15px"><span style="font-family: 'Open Sans'"><strong>Join the debate freely but argue only by strict ruleset interpretation, NO DM overruling. Thanks.</strong></span></span></span></p><p><span style="color: #333333"><span style="font-size: 15px"><span style="font-family: 'Open Sans'"><strong></strong></span></span></span></p></blockquote><p></p>
[QUOTE="juggerulez, post: 6727762, member: 98250"] [B]Join the debate freely but argue only by strict ruleset interpretation, NO DM overruling. Thanks.[/B][COLOR=#333333][FONT=Open Sans] From the Player's Handbook:[/FONT][/COLOR] Magic Initiate (p.168) Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class' spell list. In addition, choose one 1st level spell from that same list: you learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Your spellcasting ability for these spells depends on the class you chose: CHA for bard, sorcerer, or warlock; WIS for cleric or druid; or INT for wizard. [COLOR=#333333][FONT=Open Sans] From the Errata: [/FONT][/COLOR] - Magic Initiate (p. 168). The feat’s limit on casting the 1st-level spell applies only to the casting given by the feat. - Divine Smite (p. 85). You can expend any spell slot, not just a paladin spell slot. [COLOR=#333333][FONT=Open Sans] So, given these Errata entries, I'm going to speculate as follows: Magic Initiate provides you with 3 benefits:[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]1) TWO cantrips of the chosen class' spell list[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]2) ONE 1st level spell, of the same list, that you learn and use as your own known spell [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]3) ONE 1st level spell slot reserved to your chosen 1st level spell.[/FONT][/COLOR][COLOR=#333333][FONT=Open Sans] [/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]1) cantrips are innate spells, so you can always use them no matter what, providing you can fulfil the required criteria (e.g. free hand, material components, etc);[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]2) you can actually use it with your standard spell slots following the same rules of your spells, i.e. a paladin must prepare it (filling one of her CHA+half level prepared spell list) and can cast it any time she wants providing the spell slots. If she uses any spell slot higher that the 1st, the spell will be empowered accordingly (where applicable);[/FONT][/COLOR] [COLOR=#333333][FONT=Open Sans]3) the 1st level spell slot can't be used to store/spend any different spell other than the one chosen with the feat. You CAN use this slot to do other things, i.e. a Paladin could spend it to use a 2d8 Divine Smite, but in regard of spell casting it must be used to cast the 1st level spell of choice and nothing else.[/FONT] [FONT=Open Sans]A word of advice.[/FONT] [FONT=Open Sans]The Magic Initiate Feat description [/FONT][U]doesn't specify[/U][FONT=Open Sans] that you gain an extra 1st level spell slot but it also [/FONT][U]doesn't specify[/U][FONT=Open Sans] it's an innate spellcasting feature, this is something you imply by following the game mechanics: there is nothing else in any ruleset book that allow you to cast a spell without discharging a spell slot. One can argue that innate spellcasting is "something that allow you to cast a spell without discharging a spell slot" but innate spellcasting [/FONT][U]specifies[/U][FONT=Open Sans] that it's an "innate spellcasting feature" in [/FONT][U]all[/U][FONT=Open Sans] the contexts it's mentioned. [/FONT] [FONT=Open Sans]By this logic, the only possible explanation is that the devs forgot to mention the presence of the spell slot, which is only implied by design. [/FONT]Prove me wrong :) [SIZE=4][FONT=Open Sans][B]Join the debate freely but argue only by strict ruleset interpretation, NO DM overruling. Thanks. [/B][/FONT][/SIZE][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Initiate Feat Debate!
Top