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Magic Initiate Feat Debate!
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<blockquote data-quote="juggerulez" data-source="post: 6730993" data-attributes="member: 98250"><p>Mind you that nobody else is complaining but me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Noone called for shenanigans or cruelty toward players! The sorcerer and monk are fine with the pace, and I'm assuming they do because there is a poor bastard druid that gets all the hatred, that's why xD</p><p></p><p>We all agreed he'd roll for random encounters hourly but treasure for quests and "fixed" encounters' would be sorted randomly between wished items and flavour items, i.e. you create a wishlist of 3 common items, which means 9 in total (there are 3 of us), the remaining slots are filled with "junk", usually temporary items like potions, balms, alchemy jugs filled with maionnaise (you have NO idea of how much we wished him to touch cloth the day after xD ) but as soon as all 9 items will be drawn, we'll clean the slate and start with a new one, probably with rare items as well since we're approaching level 5th <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>There is a 4th member of our party which is a NPC that helps us a bit with the healing (prior to him we had another bard NPC but she couldn't keep up with my mending). </p><p></p><p>We do a lot of "downtime" play between "adventures". Usually city play, where you end up doing mostly social encounters (i.e. like "monster encounters" but that you have to solve with your brains as a player and with your skillset as a character) but since we're all part of a militia, we often are ordered to leave the city to solve mysteries or to report in an outer village that requested militia's assistance. </p><p></p><p>The 5-8 encounters, though, are both "social" and "monster" type, but it's hard to come by a social encounter amidst a dungeon, that's why I'm having such an issue.</p></blockquote><p></p>
[QUOTE="juggerulez, post: 6730993, member: 98250"] Mind you that nobody else is complaining but me :D Noone called for shenanigans or cruelty toward players! The sorcerer and monk are fine with the pace, and I'm assuming they do because there is a poor bastard druid that gets all the hatred, that's why xD We all agreed he'd roll for random encounters hourly but treasure for quests and "fixed" encounters' would be sorted randomly between wished items and flavour items, i.e. you create a wishlist of 3 common items, which means 9 in total (there are 3 of us), the remaining slots are filled with "junk", usually temporary items like potions, balms, alchemy jugs filled with maionnaise (you have NO idea of how much we wished him to touch cloth the day after xD ) but as soon as all 9 items will be drawn, we'll clean the slate and start with a new one, probably with rare items as well since we're approaching level 5th :D There is a 4th member of our party which is a NPC that helps us a bit with the healing (prior to him we had another bard NPC but she couldn't keep up with my mending). We do a lot of "downtime" play between "adventures". Usually city play, where you end up doing mostly social encounters (i.e. like "monster encounters" but that you have to solve with your brains as a player and with your skillset as a character) but since we're all part of a militia, we often are ordered to leave the city to solve mysteries or to report in an outer village that requested militia's assistance. The 5-8 encounters, though, are both "social" and "monster" type, but it's hard to come by a social encounter amidst a dungeon, that's why I'm having such an issue. [/QUOTE]
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