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Magic Initiate Feat Debate!
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<blockquote data-quote="Z. H. Darkstar" data-source="post: 6731101" data-attributes="member: 6746780"><p>"Social" encounters in a dungeon should translate to puzzle rooms. Even combat encounters can have a degree of puzzle elements to their nature.</p><p></p><p>For example: Two weeks ago, my AL table running OotA yielded an interesting random encounter roll while being chased by the Drow. They encountered the Rocktopus in a gas leak chamber. They fire bolted the gas, killing the Rocktopus and creating a delay for the Drow at the same time.</p><p></p><p>I would ask your DM to add some puzzles to both the social and combat encounters as a way of taxing your resources differently without changing up the rest mechanic. Creating a combat where world interaction can allow for a OHKO through creative means is more rewarding to the players, as they realize there are others means of success other than repetition of attacks. Put an open cask of wine in an encounter with a pair of drunken trolls, that way an ingenius PC can spill it on the ground the trolls stand on and set it ablaze for 1d3 rounds. Set a fight against a powerful undead enemy in a church with small basins of holy water placed around the room, so that they can be used by those without the means of bypassing enemy resistance. A good DM would include these elements within the description of the encounter to acknowledge their existence, but not give away their purpose for being there.</p></blockquote><p></p>
[QUOTE="Z. H. Darkstar, post: 6731101, member: 6746780"] "Social" encounters in a dungeon should translate to puzzle rooms. Even combat encounters can have a degree of puzzle elements to their nature. For example: Two weeks ago, my AL table running OotA yielded an interesting random encounter roll while being chased by the Drow. They encountered the Rocktopus in a gas leak chamber. They fire bolted the gas, killing the Rocktopus and creating a delay for the Drow at the same time. I would ask your DM to add some puzzles to both the social and combat encounters as a way of taxing your resources differently without changing up the rest mechanic. Creating a combat where world interaction can allow for a OHKO through creative means is more rewarding to the players, as they realize there are others means of success other than repetition of attacks. Put an open cask of wine in an encounter with a pair of drunken trolls, that way an ingenius PC can spill it on the ground the trolls stand on and set it ablaze for 1d3 rounds. Set a fight against a powerful undead enemy in a church with small basins of holy water placed around the room, so that they can be used by those without the means of bypassing enemy resistance. A good DM would include these elements within the description of the encounter to acknowledge their existence, but not give away their purpose for being there. [/QUOTE]
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