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Magic Initiate Feat Debate!
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<blockquote data-quote="juggerulez" data-source="post: 6736608" data-attributes="member: 98250"><p>Unfortunately, due to class features, dipping is not advisable. At the moment I'm at 5th, which means extra attack and 2nd level spells (Find Mount and Misty Step!). Going sorc would mean losing all this for what? 2 extra DM or two magic missiles? not worthwhile IMHO <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Also at level 6th there is only the most insane paladin aura: your CHA bonus to all Saving Throws to all allies in a 30ft radius... 16 CHA means providing proficiency to all ST without it and doubling it to those that do; at 20 CHA you're providing everyone with the corresponding of advantage on all ST <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I'd reconsider it twice going MC prior to level 6 just for this insane aura. It depends mostly on how lengthy your champaign is. If you're in a "sand box" one, a very interesting feature is Improved Divine Smite to look for; if your champaign is "pre determined", i.e. it's for characters from X to Y level, you'd better see what's in the middle between 6th and Y and plan accordingly: if you can't reach level 11th, MCing could prove very interesting indeed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="juggerulez, post: 6736608, member: 98250"] Unfortunately, due to class features, dipping is not advisable. At the moment I'm at 5th, which means extra attack and 2nd level spells (Find Mount and Misty Step!). Going sorc would mean losing all this for what? 2 extra DM or two magic missiles? not worthwhile IMHO :) Also at level 6th there is only the most insane paladin aura: your CHA bonus to all Saving Throws to all allies in a 30ft radius... 16 CHA means providing proficiency to all ST without it and doubling it to those that do; at 20 CHA you're providing everyone with the corresponding of advantage on all ST :D I'd reconsider it twice going MC prior to level 6 just for this insane aura. It depends mostly on how lengthy your champaign is. If you're in a "sand box" one, a very interesting feature is Improved Divine Smite to look for; if your champaign is "pre determined", i.e. it's for characters from X to Y level, you'd better see what's in the middle between 6th and Y and plan accordingly: if you can't reach level 11th, MCing could prove very interesting indeed :) [/QUOTE]
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