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<blockquote data-quote="LoneWolf23" data-source="post: 1636045" data-attributes="member: 643"><p>Here's how magic works in my campaign: </p><p></p><p>Basically, there are four sources of Mystic Power in the world: Divine Magic is channeled power, supplied by potent divine entities: Gods, Demon Princes, Devil Archdukes, and other "Beings Beyond the Ken of Mortality", up to and </p><p>including "Living Forces"... It's less a matter of "faith in something" then of "opening yourself to channel that thing/entity's power". Basically, Divine Magic is like acting as a vessel of someone else's power. It's Bestowed Power. </p><p></p><p>Now, Arcane Magic is essentially External Magic, relying on Magic as an external force in the universe. The Wizard or Sorceror's power doesn't actually come from within him; he's basically relying on his understanding of the the "real" workings of the Universe (as taught to him by the school of magic he follows) to rework reality to his whims."</p><p></p><p>The Wizard's power comes from knowledge and education, while the Sorceror's knowledge is instinctive, a result of either supernatural origin or magically-based mutation.</p><p></p><p>Psionics is Internal power, power that comes from personal Enlightnment and tapping a hidden potential within the individual's mind. Psionics don't tap into any external force, but channel and develop their own mental and spiritual energies to accomplish "Mind over Matter" stunts.</p><p></p><p>Finally, there's Physical power, the flipside of Internal power. Mostly developped by martial classes, it's essentially Ki, or "the Breath", the development of an individual's Life Force and Physical Person. Developping this power allows one to grow physically stronger and more resiliant, but also makes one's fighting prowess more efficient as one develops it: in game terms, Raising your HP, Saves and BAB...</p><p></p><p>Fighters, Monks and Barbarians both develop their Ki, but in different ways: Barbs are raw, unfocused physical types with untamed passions, Fighters are dedicated "kensai" who focus on the art of their chosen weapons to the exclusion of everything else, and Monks are contemplative warriors who seek to bring their bodies in unison with the cosmos, or something similar. But all three have High Ki energy.</p><p></p><p>So, there you have it: a source of mystic energy for all classes, each one different from the next, and all of them cross-compatible (Paladins develop both Ki and Channeling, while Bards perform a mixture of Arcane magic and Channeling chaotic gods in my campaign)...</p></blockquote><p></p>
[QUOTE="LoneWolf23, post: 1636045, member: 643"] Here's how magic works in my campaign: Basically, there are four sources of Mystic Power in the world: Divine Magic is channeled power, supplied by potent divine entities: Gods, Demon Princes, Devil Archdukes, and other "Beings Beyond the Ken of Mortality", up to and including "Living Forces"... It's less a matter of "faith in something" then of "opening yourself to channel that thing/entity's power". Basically, Divine Magic is like acting as a vessel of someone else's power. It's Bestowed Power. Now, Arcane Magic is essentially External Magic, relying on Magic as an external force in the universe. The Wizard or Sorceror's power doesn't actually come from within him; he's basically relying on his understanding of the the "real" workings of the Universe (as taught to him by the school of magic he follows) to rework reality to his whims." The Wizard's power comes from knowledge and education, while the Sorceror's knowledge is instinctive, a result of either supernatural origin or magically-based mutation. Psionics is Internal power, power that comes from personal Enlightnment and tapping a hidden potential within the individual's mind. Psionics don't tap into any external force, but channel and develop their own mental and spiritual energies to accomplish "Mind over Matter" stunts. Finally, there's Physical power, the flipside of Internal power. Mostly developped by martial classes, it's essentially Ki, or "the Breath", the development of an individual's Life Force and Physical Person. Developping this power allows one to grow physically stronger and more resiliant, but also makes one's fighting prowess more efficient as one develops it: in game terms, Raising your HP, Saves and BAB... Fighters, Monks and Barbarians both develop their Ki, but in different ways: Barbs are raw, unfocused physical types with untamed passions, Fighters are dedicated "kensai" who focus on the art of their chosen weapons to the exclusion of everything else, and Monks are contemplative warriors who seek to bring their bodies in unison with the cosmos, or something similar. But all three have High Ki energy. So, there you have it: a source of mystic energy for all classes, each one different from the next, and all of them cross-compatible (Paladins develop both Ki and Channeling, while Bards perform a mixture of Arcane magic and Channeling chaotic gods in my campaign)... [/QUOTE]
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