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Magic is needed. In what forms, is the question.
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<blockquote data-quote="Naathez" data-source="post: 1483960" data-attributes="member: 17791"><p>All right....</p><p></p><p>I think it's generally agreed that PCs need the magic the system "assumes" they have a ta given level to overcome the corresponding CRs.</p><p></p><p>(If it ISN'T generally agreed, please do tell me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Now... fact is I actually HATE seeing players carry around heaps of magic stuff.</p><p></p><p>"What's that, Wizzie the Wizard? Sword +1 again? -sigh- okay... Henchie the Henchman, it goes in bag of holding #246, with the others."</p><p></p><p>or worse:</p><p></p><p>"HEY!! Okay this is a sword +3, cool! I guess the +2 stuff is useless now... gonna throw it all, and use this one. Too bad though... I slew Evil Clarie the Cleric, had kinda grown attached to it. Oh well."</p><p></p><p>(Reason i DON'T use fighters in these examples is "Fightie the Fighter" sounds too silly, even for me.)</p><p></p><p>And it gets worse for objects.... wizards wearing a strip of cloth round their heads, and thieves with these nifty gloves...</p><p></p><p>And worst of it all, since (I frankly respect those who think otherwise) </p><p>I DO NOT ALLOW BUYING AND SELLING OF MAGIC ITEMS</p><p>I hate the fact that they have to find it all, or at best be prized with it by someone.</p><p></p><p>"Reggie the Rogue, and Bart the Bard (heh). Thank you for saving our city. Do accept these as tokens of friendship. - cartload of magical stuff is POURED from the ceiling over the 2 unlucky heroes- (of course Reggie ain't hurt, he evades.)"</p><p></p><p></p><p>SO what i was thinking is... how unbalancing is it to make some of this magic... not magic?</p><p></p><p>like... when it's time for a fighter to get his +2 sword... </p><p></p><p>You tell him "You've developed a particular skill with your sword. You hav +2 to hit and damage"</p><p></p><p>or sometimes "Rangie the Ranger ... you deal the killing blow with your scimitar, lopping off the Fire Mage's head. Some of his blood pours on your blade... (insert fluff). Your Scimitar now flames up with a thought, dealing +1d6 fire damage"</p><p></p><p>Of course, in the first instance, the bonus would have to go in anti-magic zones (though it's not magic)...</p><p></p><p>DO you think the fact this separates bonuses, or special abilities, from objects, makes this unbalanced...? these were just examples... </p><p></p><p>I'm looking for opinions, or more examples...</p><p></p><p>Thanks ev'ry and each of you.</p><p></p><p>Enworld, speak thy Truth...</p></blockquote><p></p>
[QUOTE="Naathez, post: 1483960, member: 17791"] All right.... I think it's generally agreed that PCs need the magic the system "assumes" they have a ta given level to overcome the corresponding CRs. (If it ISN'T generally agreed, please do tell me! :) ) Now... fact is I actually HATE seeing players carry around heaps of magic stuff. "What's that, Wizzie the Wizard? Sword +1 again? -sigh- okay... Henchie the Henchman, it goes in bag of holding #246, with the others." or worse: "HEY!! Okay this is a sword +3, cool! I guess the +2 stuff is useless now... gonna throw it all, and use this one. Too bad though... I slew Evil Clarie the Cleric, had kinda grown attached to it. Oh well." (Reason i DON'T use fighters in these examples is "Fightie the Fighter" sounds too silly, even for me.) And it gets worse for objects.... wizards wearing a strip of cloth round their heads, and thieves with these nifty gloves... And worst of it all, since (I frankly respect those who think otherwise) I DO NOT ALLOW BUYING AND SELLING OF MAGIC ITEMS I hate the fact that they have to find it all, or at best be prized with it by someone. "Reggie the Rogue, and Bart the Bard (heh). Thank you for saving our city. Do accept these as tokens of friendship. - cartload of magical stuff is POURED from the ceiling over the 2 unlucky heroes- (of course Reggie ain't hurt, he evades.)" SO what i was thinking is... how unbalancing is it to make some of this magic... not magic? like... when it's time for a fighter to get his +2 sword... You tell him "You've developed a particular skill with your sword. You hav +2 to hit and damage" or sometimes "Rangie the Ranger ... you deal the killing blow with your scimitar, lopping off the Fire Mage's head. Some of his blood pours on your blade... (insert fluff). Your Scimitar now flames up with a thought, dealing +1d6 fire damage" Of course, in the first instance, the bonus would have to go in anti-magic zones (though it's not magic)... DO you think the fact this separates bonuses, or special abilities, from objects, makes this unbalanced...? these were just examples... I'm looking for opinions, or more examples... Thanks ev'ry and each of you. Enworld, speak thy Truth... [/QUOTE]
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