Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic is not the red-headed stepchild.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5904949"><p>So lets make magic have to be seen and heard. At least for any spell that isn't translating magical energy into a real-world matter. Spells that affect the mind, the body, and so on should need to rely on the senses of the target in order to work. Just as you can't mind control a mindless creature or an incredibly stupid one, you can't blind a creature that can't see, a you can't deafen a creature with no ears. Magic needs to be understood at least on some basic level by the target. </p><p></p><p>This also adds an interesting side-effect to negative conditions, they don't just punish, they also provide a benefit. If you are deafened, you can't hear the vocal components of a spell, so that spell cannot affect you(or at least not as fully) as a spell that you could see an hear. The same applies to blinded. If you cannot see certain magics(such as a gorgon's gaze attack where classically eye-contact needed to be made), then those magics cannot affect you(or at least not as fully as usual, or the save DC is reduced.</p><p></p><p>Magic doesn't just <em>affect</em> you, it interacts with you, alters your perception, your thoughts, your physical being. To do so is more than simply a will save. Can a blind monk be affected by a visual illusion? Can an ear-less ooze be affected by Ghost Noise? Of course not.</p><p></p><p>Like mundane characters, there must also be real-world rules by which magic must follow, it cannot simply do anything otherwise it renders all other systems pointless. </p><p></p><p>So, I suggest and hope that in 5e, we will see magic that doesn't simply <em>happen</em> but requires very specific conditions to be met in order for it to succeed. Specifically, I want to see magic that requires the target to comprehend, at least on some basic level, that which is affecting them. Effects that rely on specific senses to function should function poorly or not at all when those senses are not recognizable to the caster(such as an alien creature whose eyes are in some location unknown to the caster) or are not functioning properly.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5904949"] So lets make magic have to be seen and heard. At least for any spell that isn't translating magical energy into a real-world matter. Spells that affect the mind, the body, and so on should need to rely on the senses of the target in order to work. Just as you can't mind control a mindless creature or an incredibly stupid one, you can't blind a creature that can't see, a you can't deafen a creature with no ears. Magic needs to be understood at least on some basic level by the target. This also adds an interesting side-effect to negative conditions, they don't just punish, they also provide a benefit. If you are deafened, you can't hear the vocal components of a spell, so that spell cannot affect you(or at least not as fully) as a spell that you could see an hear. The same applies to blinded. If you cannot see certain magics(such as a gorgon's gaze attack where classically eye-contact needed to be made), then those magics cannot affect you(or at least not as fully as usual, or the save DC is reduced. Magic doesn't just [I]affect[/I] you, it interacts with you, alters your perception, your thoughts, your physical being. To do so is more than simply a will save. Can a blind monk be affected by a visual illusion? Can an ear-less ooze be affected by Ghost Noise? Of course not. Like mundane characters, there must also be real-world rules by which magic must follow, it cannot simply do anything otherwise it renders all other systems pointless. So, I suggest and hope that in 5e, we will see magic that doesn't simply [I]happen[/I] but requires very specific conditions to be met in order for it to succeed. Specifically, I want to see magic that requires the target to comprehend, at least on some basic level, that which is affecting them. Effects that rely on specific senses to function should function poorly or not at all when those senses are not recognizable to the caster(such as an alien creature whose eyes are in some location unknown to the caster) or are not functioning properly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic is not the red-headed stepchild.
Top