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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Magic Item/Artifact for BBEG
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<blockquote data-quote="Cernor" data-source="post: 6428165" data-attributes="member: 6780066"><p>How low of a level is "low level" for this BBEG? </p><p></p><p>Other than that, it seems powerful: ridiculously so. Seeing as it looks like it's meant to be used by a PC as well as the BBEG (character level as well as CR in some of its abilities), I'm thinking that you should drop the advantage on saving throws and the cure wounds spell on the item. </p><p></p><p>Instead, consider giving the BBEG advantage on saving throws against certain effects, like charm or fear effects, and an ability called "Dark Regeneration": it would have the same effect as above (maximized cure wounds when it hits 0 hit points), but allowing the amulet to be fair if it's claimed by a PC. In addition, if the BBEG knows Armor of Agathys and Vampiric Touch, you can remove them from the amulet.</p><p></p><p>My personal thoughts: </p><p></p><p>Amulet of Whispers</p><p><em>Sentient wondrous Item, legendary (requires attunement, cursed)</em></p><p></p><p>Gifted by powerful demons to those who seek to control them, this amulet actively works towards the spread of violence and chaos, working through any foolish enough to wear it. The amulet's alignment is <strong>chaotic evil</strong>.</p><p></p><p>While equipped, gain +1 to AC. You may take 5 reactions instead of 1 each round, and may cast a spell at any time on another creature's turn using a number of reactions equal to the spell's level.</p><p></p><p>After that, I'm taking a couple of liberties to flesh it out along the lines of it whispering foul topics into the mind of everyone around it, causing insanity.</p><p></p><p>Any creature that starts its turn within 30 feet of you must succeed on a DC 17 Wisdom saving throw. On a failed save, it takes 4d6 psychic damage and is <strong>frightened</strong> of the amulet until the start of its next turn. Once it succeeds on the saving throw, it is immune to this effect for 24 hours. Any creature that is dropped below 1 hit point from this damage does not fall unconscious: Instead, it becomes permanently insane, and its mind cannot be restored by any means short of a <em>wish</em> spell.</p><p></p><p>Every time you would take an action against the will of the amulet, it attacks you with a <em>dissonant whispers</em> spell of 5th level (save DC 17).</p><p></p><p>Once equipped, this item cannot be removed except by a <em>remove curse</em> spell consuming a spell slot of 6th level or higher, or by a <em>wish</em> spell.</p><p></p><p>I'm just tossing ideas out there: do any of those fit how you see it working?</p></blockquote><p></p>
[QUOTE="Cernor, post: 6428165, member: 6780066"] How low of a level is "low level" for this BBEG? Other than that, it seems powerful: ridiculously so. Seeing as it looks like it's meant to be used by a PC as well as the BBEG (character level as well as CR in some of its abilities), I'm thinking that you should drop the advantage on saving throws and the cure wounds spell on the item. Instead, consider giving the BBEG advantage on saving throws against certain effects, like charm or fear effects, and an ability called "Dark Regeneration": it would have the same effect as above (maximized cure wounds when it hits 0 hit points), but allowing the amulet to be fair if it's claimed by a PC. In addition, if the BBEG knows Armor of Agathys and Vampiric Touch, you can remove them from the amulet. My personal thoughts: Amulet of Whispers [I]Sentient wondrous Item, legendary (requires attunement, cursed)[/I] Gifted by powerful demons to those who seek to control them, this amulet actively works towards the spread of violence and chaos, working through any foolish enough to wear it. The amulet's alignment is [B]chaotic evil[/B]. While equipped, gain +1 to AC. You may take 5 reactions instead of 1 each round, and may cast a spell at any time on another creature's turn using a number of reactions equal to the spell's level. After that, I'm taking a couple of liberties to flesh it out along the lines of it whispering foul topics into the mind of everyone around it, causing insanity. Any creature that starts its turn within 30 feet of you must succeed on a DC 17 Wisdom saving throw. On a failed save, it takes 4d6 psychic damage and is [B]frightened[/B] of the amulet until the start of its next turn. Once it succeeds on the saving throw, it is immune to this effect for 24 hours. Any creature that is dropped below 1 hit point from this damage does not fall unconscious: Instead, it becomes permanently insane, and its mind cannot be restored by any means short of a [I]wish[/I] spell. Every time you would take an action against the will of the amulet, it attacks you with a [I]dissonant whispers[/I] spell of 5th level (save DC 17). Once equipped, this item cannot be removed except by a [I]remove curse[/I] spell consuming a spell slot of 6th level or higher, or by a [I]wish[/I] spell. I'm just tossing ideas out there: do any of those fit how you see it working? [/QUOTE]
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Magic Item/Artifact for BBEG
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