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Magic item attunement, like-dislike?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6834820" data-attributes="member: 6701872"><p>Which goal, exactly?</p><p>This sounds more like an issue caused by running the game with heavily ramped-up lethality, rather than an issue that occurs if playing the game according to the various suggestions and guidelines provided, as characters don't die nearly as often as would be needed for these conditions to happen.</p><p></p><p></p><p></p><p>Please share as many of these examples as you can.</p><p> </p><p>It is generally normal for the official character sheets of a game to assume that no optional rules are being used - in the case of D&D that means the character sheet is not actually intended to assume that the character will ever have any magic items.</p><p></p><p>You will note the sheet has a line for "class", not "classes" because multi-classing is an optional rule.</p><p>You will note the sheet has no designated area specifically to write down feats (sure, the "features & traits" area might seem like it is meant for feats to, but it doesn't actually <em>say so</em>) because feats are an optional rule.</p><p>You will note the sheet has no place to record hero points or plot points, because they too are optional rules.</p><p>Same with how "Treasure" and "Equipment" are sections for just that - treasures & equipment - and makes no assumption that what will be written there is the entirely optional magic items.</p><p></p><p>And, all it takes to mark Attunement requirement and the items actually attuned is to decide on a mark for it, like how my group would write "Ring of Protection-A" to show that this ring requires attunement, and "Ring of Protection-A*" to show that the character is currently attuned to that ring - a specially formatted column for these things would actually waste space, not improve the utility of the character sheet (which is why I left it off when building our custom character sheets that match which optional rules we do use).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6834820, member: 6701872"] Which goal, exactly? This sounds more like an issue caused by running the game with heavily ramped-up lethality, rather than an issue that occurs if playing the game according to the various suggestions and guidelines provided, as characters don't die nearly as often as would be needed for these conditions to happen. Please share as many of these examples as you can. It is generally normal for the official character sheets of a game to assume that no optional rules are being used - in the case of D&D that means the character sheet is not actually intended to assume that the character will ever have any magic items. You will note the sheet has a line for "class", not "classes" because multi-classing is an optional rule. You will note the sheet has no designated area specifically to write down feats (sure, the "features & traits" area might seem like it is meant for feats to, but it doesn't actually [I]say so[/I]) because feats are an optional rule. You will note the sheet has no place to record hero points or plot points, because they too are optional rules. Same with how "Treasure" and "Equipment" are sections for just that - treasures & equipment - and makes no assumption that what will be written there is the entirely optional magic items. And, all it takes to mark Attunement requirement and the items actually attuned is to decide on a mark for it, like how my group would write "Ring of Protection-A" to show that this ring requires attunement, and "Ring of Protection-A*" to show that the character is currently attuned to that ring - a specially formatted column for these things would actually waste space, not improve the utility of the character sheet (which is why I left it off when building our custom character sheets that match which optional rules we do use). [/QUOTE]
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