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<blockquote data-quote="Plaguescarred" data-source="post: 7007044" data-attributes="member: 6701422"><p>In my GREYHAWK campaign i use a very simple template for magic items handouts 3x5 print </p><p></p><p> </p><p><strong>CLOAK OF ARACHNIDA</strong></p><p><em>Magic Wondrous item, very rare (requires attunement)</em></p><p>This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the</p><p>following benefits:</p><p>• You have resistance to poison damage.</p><p>• You have a climbing speed equal to your</p><p>walking speed.</p><p>• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.</p><p>• You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.</p><p>• You can use an action to cast the <em>web</em> spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.</p><p></p><p></p><p><strong>PRISM OF GREYHAWK</strong></p><p><em>Wondrous item, very rare</em></p><p>This crystal was rumoredly enchanted by Mordenkainen to enhance the prism's ability to create dazzling colors. The prism can cast two spells, each once per day; <em>color pray </em>and <em>hypnotic pattern</em> (Save DC 13). Note that the prism must be used in the presence of direct sunlight. It cannot be used under moonlight, normal torchlight, or daylight on an overcast day.</p><p></p><p></p><p><strong>THE RENVASH SPLINTER</strong></p><p><em>Wondrous item, very rare (requires attunement by a cleric or paladin)</em></p><p>This wooden shard is said to be a splinter from the coffin of a notorious priest of St-Cuthbert named Renvash, who perished at the service of a knightly order called The Society of the Sanctified Mind, which focuses on ridding the world of evil psionicists in the mid 500’s CY. </p><p>You can use it as a dagger, gaining a +1 bonus to attack and damage rolls made with this it. It also function as a <em>Periapt of Wound Closure</em> which means when carried that you stabilize whenever</p><p>you are dying at the start of your turn and whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.</p><p>You can also cast <em>Spare the Dying </em>at-will, <em>Cure Wounds</em> 1/day, <em>Calm Emotions</em> 1/week and</p><p><em>Legend Lore</em> 1/month.</p><p></p><p></p><p></p><p></p><p></p><p>Yan</p><p>D&D Playtester</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 7007044, member: 6701422"] In my GREYHAWK campaign i use a very simple template for magic items handouts 3x5 print [B]CLOAK OF ARACHNIDA[/B] [I]Magic Wondrous item, very rare (requires attunement)[/I] This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: • You have resistance to poison damage. • You have a climbing speed equal to your walking speed. • You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. • You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. • You can use an action to cast the [I]web[/I] spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn. [B]PRISM OF GREYHAWK[/B] [I]Wondrous item, very rare[/I] This crystal was rumoredly enchanted by Mordenkainen to enhance the prism's ability to create dazzling colors. The prism can cast two spells, each once per day; [I]color pray [/I]and [I]hypnotic pattern[/I] (Save DC 13). Note that the prism must be used in the presence of direct sunlight. It cannot be used under moonlight, normal torchlight, or daylight on an overcast day. [B]THE RENVASH SPLINTER[/B] [I]Wondrous item, very rare (requires attunement by a cleric or paladin)[/I] This wooden shard is said to be a splinter from the coffin of a notorious priest of St-Cuthbert named Renvash, who perished at the service of a knightly order called The Society of the Sanctified Mind, which focuses on ridding the world of evil psionicists in the mid 500’s CY. You can use it as a dagger, gaining a +1 bonus to attack and damage rolls made with this it. It also function as a [I]Periapt of Wound Closure[/I] which means when carried that you stabilize whenever you are dying at the start of your turn and whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. You can also cast [I]Spare the Dying [/I]at-will, [I]Cure Wounds[/I] 1/day, [I]Calm Emotions[/I] 1/week and [I]Legend Lore[/I] 1/month. Yan D&D Playtester [/QUOTE]
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