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Magic Item Compendium: The Diablo II gems have made their way to D&D!
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<blockquote data-quote="Kraydak" data-source="post: 3337687" data-attributes="member: 12306"><p>One problem with 3.0/3.5 as it currently stands is the lack of reason to make a high + weapon. The ubiquity of Greater Magic Weapon means you should (almost always) get a +1 weapon w/other modifiers.</p><p></p><p>If (and this is a big if) gems are written in such a way that GMW (and by extension bane effects) do not allow one to add a greater gem, then a +3 weapon w/ a gem will be more expensive than a +1 w/special abilities and GMW cast, but a +3 weapon w/ a choice of gems will probably be cheaper than a golfbag of +1 w/special abilities weapons. If you go for the one-size-fits-all weapon strategy, you won't use gems. If you want multiple specialized weapons, you will probably want gems. If GMW doesn't allow gems, they'll turn out to be a lot like the mystic theurge, taking a very sub-par concept (in this case, burning your cash on lots of weapons for special situations) and making it work. If GMW does allow gems, well, oops.</p><p></p><p>-Kraydak</p></blockquote><p></p>
[QUOTE="Kraydak, post: 3337687, member: 12306"] One problem with 3.0/3.5 as it currently stands is the lack of reason to make a high + weapon. The ubiquity of Greater Magic Weapon means you should (almost always) get a +1 weapon w/other modifiers. If (and this is a big if) gems are written in such a way that GMW (and by extension bane effects) do not allow one to add a greater gem, then a +3 weapon w/ a gem will be more expensive than a +1 w/special abilities and GMW cast, but a +3 weapon w/ a choice of gems will probably be cheaper than a golfbag of +1 w/special abilities weapons. If you go for the one-size-fits-all weapon strategy, you won't use gems. If you want multiple specialized weapons, you will probably want gems. If GMW doesn't allow gems, they'll turn out to be a lot like the mystic theurge, taking a very sub-par concept (in this case, burning your cash on lots of weapons for special situations) and making it work. If GMW does allow gems, well, oops. -Kraydak [/QUOTE]
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Magic Item Compendium: The Diablo II gems have made their way to D&D!
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