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<blockquote data-quote="hamishspence" data-source="post: 3419988" data-attributes="member: 41555"><p><strong>Randomisation</strong></p><p></p><p>I thought that the table had one big advantage. If you are a lazy dm, and randomly generate treasure, the table heavily nixes the risk of having an item way above character level. Using the DMG system, a (VERY LUCKY) roll on the major magic item table might mean that 10th level party beating 10th level monster gets a staff of power. BAD idea. And resentment if DM takes it away from party. with MIC table, you need a very lucky roll at 20th level, a 19th level party cannot find one.</p><p>the table implys that the lower limit for items should be 5 levels lower, upper limit 5 levels higher. Pretty sensible.</p><p></p><p>I liked the runestaffs. Augment crystals were a little too good, but if kept rare should not be overpowering. </p><p> </p><p>Pity there are no artifacts, but I suppose they should have a book to themselves.</p></blockquote><p></p>
[QUOTE="hamishspence, post: 3419988, member: 41555"] [b]Randomisation[/b] I thought that the table had one big advantage. If you are a lazy dm, and randomly generate treasure, the table heavily nixes the risk of having an item way above character level. Using the DMG system, a (VERY LUCKY) roll on the major magic item table might mean that 10th level party beating 10th level monster gets a staff of power. BAD idea. And resentment if DM takes it away from party. with MIC table, you need a very lucky roll at 20th level, a 19th level party cannot find one. the table implys that the lower limit for items should be 5 levels lower, upper limit 5 levels higher. Pretty sensible. I liked the runestaffs. Augment crystals were a little too good, but if kept rare should not be overpowering. Pity there are no artifacts, but I suppose they should have a book to themselves. [/QUOTE]
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