Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Magic Item Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 3429764" data-attributes="member: 4722"><p>That's exactly what I meant, thank you.</p><p></p><p></p><p>"Body slots" weren't formally introduced until the advent of d20. Before that, there were just guidelines as to what you could wear and where, and how many (one ring/hand, e.g.). I agree, though, that using ability affinities with the slots makes a bit more sense.</p><p></p><p></p><p>The MIC made them obsolete because the designers pretty much ignored them and made their own. Case in point: adding multiple abilities to an item is now 1.5 times the lower ability cost, instead of 2 times the higher one. This rule in particular is the largest part of my problem with the stacking abilities system - a smart player who wants an ability-boosting item will get himself something cheap, like boots of levitation, and add in a Dex bonus at cost, instead of the price of the entire item x1.5 (or the lower price x1.5, depending on which system you use). </p><p></p><p></p><p>But... this book is encouraging the latter, by making everything cheaper, and making combining abilities cheaper also. Which is my second major gripe with the book - players were limited in the number of items they could have by the number of slots they had and, to a lesser degree, by their wealth, if they're made from scratch). You're still limited by slots now, but with the cheaper costs for combining things, you free up slots for other things - more magic items.</p><p></p><p></p><p>4,500 gp. Ability bonuses added to an item don't incur the x1.5 cost, but everything else does.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3429764, member: 4722"] That's exactly what I meant, thank you. "Body slots" weren't formally introduced until the advent of d20. Before that, there were just guidelines as to what you could wear and where, and how many (one ring/hand, e.g.). I agree, though, that using ability affinities with the slots makes a bit more sense. The MIC made them obsolete because the designers pretty much ignored them and made their own. Case in point: adding multiple abilities to an item is now 1.5 times the lower ability cost, instead of 2 times the higher one. This rule in particular is the largest part of my problem with the stacking abilities system - a smart player who wants an ability-boosting item will get himself something cheap, like boots of levitation, and add in a Dex bonus at cost, instead of the price of the entire item x1.5 (or the lower price x1.5, depending on which system you use). But... this book is encouraging the latter, by making everything cheaper, and making combining abilities cheaper also. Which is my second major gripe with the book - players were limited in the number of items they could have by the number of slots they had and, to a lesser degree, by their wealth, if they're made from scratch). You're still limited by slots now, but with the cheaper costs for combining things, you free up slots for other things - more magic items. 4,500 gp. Ability bonuses added to an item don't incur the x1.5 cost, but everything else does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magic Item Compendium
Top