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<blockquote data-quote="Kerrick" data-source="post: 3430899" data-attributes="member: 4722"><p>Amen to that. That's one of my problems with epic - the ever-popular "Ftr 20/Wiz 20 vs. Wiz 20/Ftr 20" debate.</p><p></p><p></p><p>.... You're joking, right? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p></p><p>I'm not sure what you're considering "artificial cost inflation". If the formulas in the DMG were pricing things too high, why didn't they just change THOSE, and reprice items in the MIC according to the new formulas, thereby a) giving us more reasonably priced non-Big-Six items, and b) giving us a new system whereby we can reprice items from other sources with a set system, instead of "Well, just eyeball it and give it a price based on its apparent value."</p><p></p><p></p><p>Actually we're both wrong, but I'm closer to being right. </p><p></p><p><em>Uncustomary space limitation:</em> Multiply entire cost by 1.5.</p><p><em>No space limitation (i.e., slotless):</em> Multiply entire cost by 2.</p><p><em>Multiple different abilities:</em> Multiply higher item cost by 2.</p><p></p><p>Like I said, I could see adding ability/skill/whatever bonuses to an item with which it has an affinity for a reduced cost (adding a Dex bonus to gloves of swimming and climbing for 1.5 times the value instead of 2 times value). I also think that "the value" should be the value of the ability being added, no matter if its more or less than the existing one - if you were to add +2 Dex to any set of gloves, it would be 6,000 gp. Period.</p><p></p><p></p><p>Actually, you can - see below.</p><p></p><p></p><p>Sure, if you add the Bix Six bonus into an existing item, there won't be any additional cost. If you do it the other way around, though, you're paying through the nose for it.</p><p></p><p>There's a paragraph on p. 233, right column, that says if the item you're adding occupies a body slot (boots of striding and springing, e.g.) you can add it to an existing item of that same slot (slippers of spider climbing) for 1.5 times the cost of the enchantment OR the value of the new power plus 1/2 the value of the existing item, if the new power costs more. The example they use is adding the feather falling ability to a ring of climbing - it would be 3,300 gp, the cost of the feather fall x1.5. So I was right in pricing Doug's gloves, but for the wrong reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>See my above explanation. I agree - it's stupid, but that's apparently how they're doing it now. I'd love to be proven wrong, though.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3430899, member: 4722"] Amen to that. That's one of my problems with epic - the ever-popular "Ftr 20/Wiz 20 vs. Wiz 20/Ftr 20" debate. .... You're joking, right? :uhoh: I'm not sure what you're considering "artificial cost inflation". If the formulas in the DMG were pricing things too high, why didn't they just change THOSE, and reprice items in the MIC according to the new formulas, thereby a) giving us more reasonably priced non-Big-Six items, and b) giving us a new system whereby we can reprice items from other sources with a set system, instead of "Well, just eyeball it and give it a price based on its apparent value." Actually we're both wrong, but I'm closer to being right. [i]Uncustomary space limitation:[/i] Multiply entire cost by 1.5. [i]No space limitation (i.e., slotless):[/i] Multiply entire cost by 2. [i]Multiple different abilities:[/i] Multiply higher item cost by 2. Like I said, I could see adding ability/skill/whatever bonuses to an item with which it has an affinity for a reduced cost (adding a Dex bonus to gloves of swimming and climbing for 1.5 times the value instead of 2 times value). I also think that "the value" should be the value of the ability being added, no matter if its more or less than the existing one - if you were to add +2 Dex to any set of gloves, it would be 6,000 gp. Period. Actually, you can - see below. Sure, if you add the Bix Six bonus into an existing item, there won't be any additional cost. If you do it the other way around, though, you're paying through the nose for it. There's a paragraph on p. 233, right column, that says if the item you're adding occupies a body slot (boots of striding and springing, e.g.) you can add it to an existing item of that same slot (slippers of spider climbing) for 1.5 times the cost of the enchantment OR the value of the new power plus 1/2 the value of the existing item, if the new power costs more. The example they use is adding the feather falling ability to a ring of climbing - it would be 3,300 gp, the cost of the feather fall x1.5. So I was right in pricing Doug's gloves, but for the wrong reason. :p See my above explanation. I agree - it's stupid, but that's apparently how they're doing it now. I'd love to be proven wrong, though. [/QUOTE]
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