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<blockquote data-quote="Archon of Light" data-source="post: 3431085" data-attributes="member: 20967"><p>To me, this book not only enhances the Core Rules of DnD on it's own, but it makes it more complete than any other book released to date. You can nitpick about item costs and conversions all day long, if that's your thing. But you cannot argue the three greatest contributions to the core game that this book has to offer.</p><p></p><p><strong>1. Magic Item Diversity:</strong> When players come across a set of magic bracers now, it's no longer either <em>Armor</em> or <em>Archery</em>. It's no longer a given that every magic bracer found will go to the character with the bow or doesn't wear armor. There are many more types of every type of item designed for every type of character caste out there.</p><p></p><p><strong>2. Low-level Items:</strong> For years, the game struggled to provide decent and balanced items for characters at lower levels. This book has done a tremendous job in filling that particular niche in creating magic items that were not only useable and balanced for low-level characters, but also making them interesting and desireable items.</p><p></p><p><strong>3. Item Levels:</strong> Finally, there is a measuring stick to see how these items stack up with one another, and whether your characters are either overpowered or underpowered with their personal inventories. Should you allow the 6th level Rogue in the party to have a <em>Dagger of Venom</em>? Is a <em>+3 Heavy Steel Shield</em> an even trade for a <em>+3 Longsword</em>? Does the 9th level Paladin already have too many 'strong' items, or would this <em>Shield of Mercy</em> (MIC, pg21) be appropriate for him since he doesn't have a magic shield yet? Before this book, you could get a hundred different answers to any of these questions from a hundred different people.</p><p></p><p>There is so much more to this book than just 'a big collection of magic items'. It will really enhance your gaming experience, especially if you're tired of equipping all your bad guys with the usual <em>Ring of Protection +1</em>, <em>Cloak of Resistance +1</em>, and <em>Gauntlets of Ogre Strength</em>. I have been utilizing this book to reconfigure and evaluate the awesome <strong>Red Hand of Doom</strong> adventure on the WoTC boards, but if there is interest, I might post it here as well.</p></blockquote><p></p>
[QUOTE="Archon of Light, post: 3431085, member: 20967"] To me, this book not only enhances the Core Rules of DnD on it's own, but it makes it more complete than any other book released to date. You can nitpick about item costs and conversions all day long, if that's your thing. But you cannot argue the three greatest contributions to the core game that this book has to offer. [B]1. Magic Item Diversity:[/B] When players come across a set of magic bracers now, it's no longer either [I]Armor[/I] or [I]Archery[/I]. It's no longer a given that every magic bracer found will go to the character with the bow or doesn't wear armor. There are many more types of every type of item designed for every type of character caste out there. [B]2. Low-level Items:[/B] For years, the game struggled to provide decent and balanced items for characters at lower levels. This book has done a tremendous job in filling that particular niche in creating magic items that were not only useable and balanced for low-level characters, but also making them interesting and desireable items. [B]3. Item Levels:[/B] Finally, there is a measuring stick to see how these items stack up with one another, and whether your characters are either overpowered or underpowered with their personal inventories. Should you allow the 6th level Rogue in the party to have a [I]Dagger of Venom[/I]? Is a [I]+3 Heavy Steel Shield[/I] an even trade for a [I]+3 Longsword[/I]? Does the 9th level Paladin already have too many 'strong' items, or would this [I]Shield of Mercy[/I] (MIC, pg21) be appropriate for him since he doesn't have a magic shield yet? Before this book, you could get a hundred different answers to any of these questions from a hundred different people. There is so much more to this book than just 'a big collection of magic items'. It will really enhance your gaming experience, especially if you're tired of equipping all your bad guys with the usual [I]Ring of Protection +1[/I], [I]Cloak of Resistance +1[/I], and [I]Gauntlets of Ogre Strength[/I]. I have been utilizing this book to reconfigure and evaluate the awesome [B]Red Hand of Doom[/B] adventure on the WoTC boards, but if there is interest, I might post it here as well. [/QUOTE]
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