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<blockquote data-quote="hong" data-source="post: 3437550" data-attributes="member: 537"><p>Nonsense. Just because YOU want it to be entirely new territory, for reasons that possibly make sense in that certain non-Euclidean way, does not mean anyone else has to feel the same.</p><p></p><p></p><p></p><p>Of course there is, although I suppose a pedant with no substantive point to make could always choose to ignore it. The evidence is:</p><p></p><p>1) There are no corroborating statements to the effect that item prices depend on the order in which enchantments are added;</p><p></p><p>2) There are no items with multiple prices given;</p><p></p><p>3) There are no sidebars discussing what would be a major change to the item pricing guidelines;</p><p></p><p>4) Consequently, the algorithm for pricing items must be as I've outlined it.</p><p></p><p>Shall I explain it to you all over again?</p><p></p><p></p><p></p><p>Exactly.</p><p></p><p></p><p></p><p>This isn't even cutting off your nose to spite your face. It's cutting off your nose to spite your nose.</p><p></p><p></p><p></p><p></p><p>Ah. This must be some new meaning of "metaphor" that I wasn't aware of before.</p><p></p><p></p><p></p><p>Regardless of nitpicking by pedants with no substantive point to make, the item at the end of the process is more potent/useful than it was at the start, and thus it is "improved".</p><p></p><p></p><p></p><p>Chapter and verse, please.</p><p></p><p></p><p></p><p>Chapter and verse, please.</p><p></p><p></p><p></p><p>Possibly because they didn't change it.</p><p></p><p></p><p></p><p>Bitter much?</p><p></p><p></p><p></p><p>Yes, yes, you did.</p><p></p><p></p><p></p><p>Yes, yes, that's what they all say.</p></blockquote><p></p>
[QUOTE="hong, post: 3437550, member: 537"] Nonsense. Just because YOU want it to be entirely new territory, for reasons that possibly make sense in that certain non-Euclidean way, does not mean anyone else has to feel the same. Of course there is, although I suppose a pedant with no substantive point to make could always choose to ignore it. The evidence is: 1) There are no corroborating statements to the effect that item prices depend on the order in which enchantments are added; 2) There are no items with multiple prices given; 3) There are no sidebars discussing what would be a major change to the item pricing guidelines; 4) Consequently, the algorithm for pricing items must be as I've outlined it. Shall I explain it to you all over again? Exactly. This isn't even cutting off your nose to spite your face. It's cutting off your nose to spite your nose. Ah. This must be some new meaning of "metaphor" that I wasn't aware of before. Regardless of nitpicking by pedants with no substantive point to make, the item at the end of the process is more potent/useful than it was at the start, and thus it is "improved". Chapter and verse, please. Chapter and verse, please. Possibly because they didn't change it. Bitter much? Yes, yes, you did. Yes, yes, that's what they all say. [/QUOTE]
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